.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 5th, 2004, 01:58 AM

SurvivalistMerc SurvivalistMerc is offline
Second Lieutenant
 
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
SurvivalistMerc is on a distinguished road
Default Re: Fighting For and Against Ulm -Expert Advice, Please

Poison is really amazing vs. Ulm. Once playing Ulm against the computer I was fighting a couple of hydras which I hit a while...they turned around and my ulm infantry...who couldn't catch the hydras...followed them into their poison clouds all the way to the edge of the combat map. I lost about 80 ulm morningstars...only 2 or 3 in combat...the rest to chasing poisonous creatures.
Reply With Quote
  #2  
Old February 5th, 2004, 02:02 AM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default Re: Fighting For and Against Ulm -Expert Advice, Please

Quote:
Originally posted by SurvivalistMerc:
I lost about 80 ulm morningstars...only 2 or 3 in combat...the rest to chasing poisonous creatures.
HAHAHA!!!!!!!!!!!!!!!!!!!!! THATS SO SAD...
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
  #3  
Old February 5th, 2004, 10:08 AM

General Tacticus General Tacticus is offline
Sergeant
 
Join Date: Dec 2003
Posts: 201
Thanks: 0
Thanked 0 Times in 0 Posts
General Tacticus is on a distinguished road
Default Re: Fighting For and Against Ulm -Expert Advice, Please

Well, some advice for Ulm now...

- Once you are encountering high hp and/or heavy armored troops, don't forget your trusty crossbows. That Hydra might take out 80 morningstar with its poison, but it'll die instantly to your crossbows on "fire at large enemy monsters".

- Use and abuse magic items. They are your magic. Your smith should be given a dwarven hammer, and forge ahead ! Give a new heart to your spies and make them assassins, equip your commander with fireball throwing items, make sure to distribute elemental protection as needed. Make yourself some flying thugs, and see how enemy mages like it !

- Don't forget your province defense. Those 20 crossbows may not stop a real army, but they will cause a lot of grief. At 40 your defense will stop anything short of a full scale assault.

- I recommand a rainbow pretender. Get yourself a very high gem income, then MAKE yourself some mages. Aim for spells that buff your troops, and see how your enemy like mass protected, berserking, flying, flaiming Ulmish infantry.
__________________
Read my Mictlan AAR :
A tale of Fire and Blood (in progress)
Reply With Quote
  #4  
Old February 5th, 2004, 11:34 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Fighting For and Against Ulm -Expert Advice, Please

A real blessing for Ulm is to find some Druids for Poison Ward, or better Shamans, who also allow Communions (with a Matrix for a Smith). A Smith with Boots and Fire Helmet + 2 comm slaves is F4/E5 after Summon EP and Phoenix Power, rather powerful ...
Reply With Quote
  #5  
Old February 6th, 2004, 02:45 AM

Saxon Saxon is offline
Captain
 
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
Saxon is on a distinguished road
Default Re: Fighting For and Against Ulm -Expert Advice, Please

I found that Miasma or Burden of Time or both together really disturb Ulm. Well, they disturb everyone, but when Ulm invaded and I had to keep falling back into my own dominion, their big units got weaker and weaker. Their armies soon lost all the fodder, but the big units kept coming. Then they got very sick.

I cut them off then and hit them with my pretender with fear causing items. They broke fairly quickly, especially as many had battle fright. When they fled and had no where to run to, they died. Seeing twelve cave drakes which had been trashing my provincial defense disappear that way was encouraging.

Curse also helped, I had the shield that throws a curse each turn. That set them up for more afflictions in battle. It seems those strong and long Lasting units can be worn down this way. Also investigate fear. Does Man have access to Terror on the Nature magic side of things?

And yes, another vote for crossbows!
Reply With Quote
  #6  
Old February 5th, 2004, 05:21 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Fighting For and Against Ulm -Expert Advice, Please

Quote:
Originally posted by PDF:
A real blessing for Ulm is to find some Druids for Poison Ward, or better Shamans, who also allow Communions (with a Matrix for a Smith). A Smith with Boots and Fire Helmet + 2 comm slaves is F4/E5 after Summon EP and Phoenix Power, rather powerful ...
what, you have also a master matrix?
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #7  
Old February 5th, 2004, 09:23 PM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Fighting For and Against Ulm -Expert Advice, Please

Quote:
Originally posted by PDF:
A real blessing for Ulm is to find some Druids for Poison Ward, or better Shamans, who also allow Communions (with a Matrix for a Smith). A Smith with Boots and Fire Helmet + 2 comm slaves is F4/E5 after Summon EP and Phoenix Power, rather powerful ...
Do you really need the Shaman for the Communion? Once you've got a forger with Astral and Earth, just give him a Hammer and pump out the Slave/Crystal Matrices...

This is one thing I like in Iron Faith Ulm: your forgers get a random pick, which with your forging powers, greatly improves your magic versatility. If only they didn't lose their Drain immunity...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.