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February 5th, 2004, 10:33 AM
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Major General
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Join Date: Jan 2004
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Re: Rigor Mortis and Darkness?
Darkness is an Ermorian doomsday weapon. Darkness sucks up light. Without light, everything dies. (Mushrooms don't count; man cannot live by mushrooms alone, no matter how tasty they are.) After everything is dead, Ermor wins -- even if Ermor is not in the game. Clever ploy, eh?
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February 5th, 2004, 11:59 AM
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Re: Rigor Mortis and Darkness?
Quote:
Originally posted by LordArioch:
I don't think the spells are very powerful.
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Never tried Darkness but if all non-undead units are blinded, that seems a good point for the undeads. Hard to kill even a skeleton with zero attack, defense and precision...
Rigor Mortis is more random, for what I've seen, black clouds hit about 10% of the battlefield every round and cause 5-40 fatigue points each. MR offers no protection. Not bad.
Cheers
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February 6th, 2004, 02:18 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Rigor Mortis and Darkness?
Quote:
Originally posted by Sunray_be:
Never tried Darkness but if all non-undead units are blinded, that seems a good point for the undeads. Hard to kill even a skeleton with zero attack, defense and precision...
Rigor Mortis is more random, for what I've seen, black clouds hit about 10% of the battlefield every round and cause 5-40 fatigue points each. MR offers no protection. Not bad.
Cheers
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thanks....
ok, im abandoning this thread.
[ February 05, 2004, 12:19: Message edited by: Argitoth ]
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February 6th, 2004, 02:55 AM
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Lieutenant Colonel
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Re: Rigor Mortis and Darkness?
Quote:
Originally posted by IKerensky:
"Dey R Spells, DUh !"
*extract from the Troll's All you want to know about spell without having to open a game manual and while explicitely soliciting a bashing from every people with trollick instinct on an internet forum usually quite user friendly, tome II*
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OH HEY!!! I just got what you ment by that. Those spells really don't have good descriptions though.
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February 5th, 2004, 04:44 PM
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Sergeant
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Re: Rigor Mortis and Darkness?
Neither Arryn nor myself were bashing you, Argi. In fact I'll give you some advice.
Darkness is wonderful because 0 prec means few arrows and banishments hit your undead while they stumble forward, and with attack and defense penalties souless might actually be a match for living soldiers.
Rigor Mortis gives fatigue, and lowers stats that way also. Not as good, IMO, however, as C'tis you can make the artifact mask that casts it for free, in which case it is worth it. Perhaps try using with cold battlefield spell because undead are cold immune, to give faster fatigue and knock more enemies unconcious. Of course either one alone works if your army is large enough. Undead dont rout or get fatigued so you can hit them until they collapse and then kick them when they're down.
Darkness is still more reccomended.
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February 5th, 2004, 04:53 PM
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General
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Re: Rigor Mortis and Darkness?
Quote:
Originally posted by Argitoth:
..... Those spells really don't have good descriptions though.
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There's lots of info in the game and the book that don't describe the details as what this stuff does. Sometimes there's an entire paragraph describing the history of an item or spell... but few specific facts about what the stuff does. I don't know how many different items I've equipped only to discover afterwards the item gives a horror mark or permanently stuck to the owner... even tho the description said NOTHING about this.
__________________
There can be only one.
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February 5th, 2004, 05:49 PM
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Lieutenant Colonel
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Join Date: Oct 2003
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Re: Rigor Mortis and Darkness?
Quote:
Originally posted by LordArioch:
Neither Arryn nor myself were bashing you, Argi.
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Don't worry, I can take a joke, unlike SOME PEOPLE, don't want to mention any names... 
[ February 05, 2004, 21:01: Message edited by: Argitoth ]
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