.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old May 4th, 2001, 09:13 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: \"Primitive\" tech tree

Phoenix-D - Go for it, I would love to see this implemented. Although personally I wouldn't even bother with different levels / post industrial species- We already have neutrals.

Using the racial area (Like P&N does) would probably solve the starting facilities problem - if not maybe you could create "dummy" facilities that the AI recognises as research centres, space yards etc but which don't act like regular spaceyards / research centres.

Also, I'm starting to think that "Pre-industrial" would be a better word than "primitive". Just because a species hasn't developped global pollution and weapons of mass destruction doesn't necessarily mean they're "primiitve."

Don't know if I agree with giving primitives extra techs. Why not just use ruins planets? For me a massive boost in population and another atmosphere ability would be reason enough to conquer them a P-I species.
I would also enjoy getting them to surrender without a fight, then shipping their medieval troop units off to fight against 25th century technology. Heheheheh.

Also, P-Is are not just there for conquering: You might for some reason be unable to send a fleet to glass & recolonise / conquer their world, in which case you could trade with them for
a few resources and valuable resupply rights.

Fianlly, I thought of a better description for the pre-industrial resupply depot. Since it wouldn't be used unless the P-Is had a good treaty with a spacefaring empire, the description could read something like:
"Friendly spacefaring empires use local resources and labour to maintain a crude resupply facility."
This helps to explain how a pre-industrial society could supply an orbiting ship with ionised plasma and guided missiles. You could just leave it out but I think this facility is important because it gives you another reason to be friendly with P-Is rather than just glass them.

------------------
"Pinky, are you pondering what I'm pondering?"
"Uh, I think so Brain, but how are we gonna teach a goat to dance with flippers on? "


[This message has been edited by dogscoff (edited 04 May 2001).]
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.