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February 8th, 2004, 11:10 AM
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Major General
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Join Date: Jan 2004
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Re: New Item Suggestions
Quote:
Originally posted by Saber Cherry:
The Eternal Fire
2H Weapon (A ball of fire; cannot be used for attacking)
Blessed units gain 50% fire resistance. The God will suffer a strength 999 fire attack each turn, so total fire immunity is recommended. In combat, the God will gain a +25 heat aura and +20 fire shield. If the God is killed, feebleminded, or loses an arm while holding the Eternal Fire, he and everything on the battlefield will be instantly annihilated, regardless of fire immunity.
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Ooh! Ooh! Suicide bomber with a tac nuke! If you DON'T have fire immunity, that attack is sure to kill you. KABOOOOOOOOOM! It gets even more fun if your god happens to be immortal as well. It's like a nuclear-powered amulet of vengeance!
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February 8th, 2004, 04:47 PM
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Corporal
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Join Date: Nov 2003
Location: Denmark
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Re: New Item Suggestions
Quote:
Originally posted by Saber Cherry:
New class of items:
GOD ARTIFACTS
Only a God an forge or use these items. If anyone else touches them, he will instantly be destroyed and the artifact will return to the void. As such, they are also quite powerful. Ideally they would be Construction 10. I have not really given thought to stat bonuses or path requirments yet... though all will be very expensive. None have any effect unless held by the God.
Items that effect all friendly soldiers:
Chronosceptre
2H Sceptre
Blessed units gain 25% quickness. All friendly units and provinces under the Gods domain become immune to Burden of Time. The God himself gains 300% quickness (not Magical quickness).
-Cherry
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This one needs a downside. How about reduce growth in all friendly domain provinces with one. Time doesnt pass normally thus things dont grow (and age) normally.
__________________
EU2 1.08beta, HOI 1.06/CORE 0.81, Vicky 1.03 (and Beta), Dominions II 2.11
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February 9th, 2004, 04:05 AM
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Corporal
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Join Date: Jan 2004
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Re: New Item Suggestions
Arcane Shield
- Con4, AAW
- Shield
- +5MR, +2Enc
- Double MR Check: if a spell hits the wielder, a MR check is made to see if it was negated. If failed, a second check is made, with -5MR. If both saves failed, then wielder is hit for full spell effect.
- Friendly spells will also need to make 1 check at -10MR (with minimum at 4MR). If save (or rather not-save?) is successful, the friendly spell is negated.
-Gateway103
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February 9th, 2004, 07:07 AM
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Major General
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Re: New Item Suggestions
Quote:
Originally posted by Bossemanden:
This one needs a downside. How about reduce growth in all friendly domain provinces with one. Time doesnt pass normally thus things dont grow (and age) normally.
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It should be the other way around: Things shouldn't become immune to BoT, they suffer from it even if it isn't cast, because they're all permanently hasted.
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February 10th, 2004, 05:36 PM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: New Item Suggestions
Not to mention getting friction-burns from their underwear. 
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February 10th, 2004, 10:25 PM
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Sergeant
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Join Date: Nov 2003
Location: Finland
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Re: New Item Suggestions
Not to be a party pooper, but most suggestions here are not balanced enough. The new items must fit in with the old ones. It's all too easy to go overpowered (or silly) with one's own pet project.
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February 10th, 2004, 10:35 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: New Item Suggestions
Quote:
Originally posted by Adept:
Not to be a party pooper, but most suggestions here are not balanced enough.
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Hahaha...
How can you tell if something is balanced without knowing the cost? If something requires Earth-10 to forge and may only be forged by a God, and requires construction 10, it's probably balanced no matter what its effects. Or was the "Spell of Mastery" in MoM unbalanced? How about building a spaceship in Civilization - was that unbalanced? All of the item suggestions are weaker than those, but I don't anticipate them being particularly easier to obtain.
It's very silly to talk about balance without knowing costs.
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