.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 6th, 2004, 07:01 AM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default Re: Should R\'lyeh and Atlantis swim upriver?

Actually you can!
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
  #2  
Old February 6th, 2004, 07:54 AM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: Should R\'lyeh and Atlantis swim upriver?

Quote:
Originally posted by Argitoth:
Actually you can!
Meh? That's not in the mapedit manual. That isn't even part of the editor. How's that work?
Reply With Quote
  #3  
Old February 6th, 2004, 07:57 AM

Guest
 
Posts: n/a
Default Re: Should R\'lyeh and Atlantis swim upriver?

[Bad Diagram of Impossibility Removed]

[ February 06, 2004, 07:19: Message edited by: Zen ]
Reply With Quote
  #4  
Old February 6th, 2004, 08:45 AM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: Should R\'lyeh and Atlantis swim upriver?

Well, according to the mapedit PDF, the #neighbour command says "Makes it possible to move between these two provinces in both directions". I was under the impression, therefore, that the single command set a symmetric link, and you didn't need two commands to set a link between two provinces.

This is further corroborated by looking at a map file, where there's only one #neighbour command linking a pair of provinces, with no second #neighbour command for the reverse link.

So by setting #neighbour A B, you've automatically set the reverse link, and the command #neighbour B A is redundant and does nothing whether it's there, or you remove it....

Am I missing something here?
Reply With Quote
  #5  
Old February 6th, 2004, 09:11 AM

Guest
 
Posts: n/a
Default Re: Should R\'lyeh and Atlantis swim upriver?

It might have been discussed and my memory only held apart of it.

Edit: Yep. It was an "As of yet" comment before the actual release

Here is the link: http://www.shrapnelgames.com/cgi-bin...=000499#000006

So the word is not yet, but maybe in the future.

[ February 06, 2004, 07:19: Message edited by: Zen ]
Reply With Quote
  #6  
Old February 7th, 2004, 12:38 PM

Catquiet Catquiet is offline
Sergeant
 
Join Date: Oct 2003
Posts: 286
Thanks: 0
Thanked 2 Times in 2 Posts
Catquiet is on a distinguished road
Default Re: Should R\'lyeh and Atlantis swim upriver?

Quote:
Originally posted by Norfleet:
Connecting the lake DIRECTLY to the sea would be a little much, since it's equivalent to teleportation.

Why not make one or more intervening river provinces? Make them small, set them to have no population or sites, and let them swim through those: If the river provinces are rather long and border many land provinces, this also gives Vanheim, CoTS Marignon, and anyone who forges a Pocket Ship the interesting ability to sail the rivers.
Or you could have a water-filled cave system, bordering the ocean and the lake but no land provinces.
Reply With Quote
  #7  
Old February 7th, 2004, 04:42 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Should R\'lyeh and Atlantis swim upriver?

Targa, for the artistically challenged, do you plan to write a small (or not so small) tutorial about how you manage to create a so exquisite looking map? The 3D outline of the coasts really puzzle me. I'm awed (well perhaps not awed, but impressed!).

[ February 07, 2004, 14:42: Message edited by: Pocus ]
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.