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  #1  
Old February 10th, 2004, 11:20 PM

Wendigo Wendigo is offline
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Default Re: Jotunheim:Utgard AAR

Once a number of game mechanics have been present in multiple games of yours you take that stuff for granted, and are surprised when what you consider common knowledge is dismissed as wrong, even fustrated when after detailed argumentation you fail to transmit what -to you- is obvious.

Sorry if I was too agressive. The 'Peharps you need more experience' sentence was indeed a low blow.
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Old February 10th, 2004, 11:22 PM

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Default Re: Jotunheim:Utgard AAR

You can never be too aggressive when trying to help. You just can't be offended because they won't pound it into their head that *you're* right, eh?

Spainards!
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Old February 10th, 2004, 11:54 PM
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Arryn Arryn is offline
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Default Re: Jotunheim:Utgard AAR

Quote:
Originally posted by Zen:
I also suggested Earth and Air previously Arryn But you have your own personal standards, didn't want Earth because you wern't familiar with it and Air, for whatever reason . Astral is just the next down the line of simplicity to use.
Zen, thanks for all the insights, and for the encouragement.

I'd like to clarify one small thing though, hence the quote above. The conversation we had went something like "What are you familar with?" I said I was familiar with R'lyeh and Jotun, and the Ashikaga mod. Since I had just played a dual-bless Jotun pretender in MP blitz (and done badly), you opted to stay with Jotun and I agreed, so you selected the Wyrm, which was one of the two Jotun pretenders I've used before. I said I'd used Astral, Nature, Death, and Water magics with pretenders. I neglected to mention that I am also familiar with Air and Fire, but not on pretenders. You mentioned that Earth was good and all I said was that I was unfamiliar with it. I did not say I didn't want it. What I did say was that I was uninterested in *Blood*. Air was not mentioned at all. Considering we were doing this at roughly 3-4AM Central time, after many hours of being awake, I am hardly surprised we overlooked it. After mentioning Earth, you proposed Astral. And we proceeded from there.

My purpose in relating this is so the readers will understand *what* led to the choices that were made, on my part, and *how* it was done. Zen has already given the reasons *why* he suggested what he did. So that's the what, how, and why of it.

[ February 10, 2004, 21:57: Message edited by: Arryn ]
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Old February 11th, 2004, 12:00 AM

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Default Re: Jotunheim:Utgard AAR

I may have! I am the perpetrator of the Astral Wyrm. I am the newb, cruxify me for my choices!

If I'd known that you were going to write an AAR that would stir this much contraversy I'd have made you pick Arco with a Natarajah. They are much easier to teach *everything* about without having any instant weaknesses
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Old February 11th, 2004, 12:32 AM
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Default Re: Jotunheim:Utgard AAR

Quote:
Originally posted by Zen:
If I'd known that you were going to write an AAR that would stir this much contraversy I'd have made you pick Arco with a Natarajah. They are much easier to teach *everything* about without having any instant weaknesses
My fault. I didn't get the idea to AAR it until I'd done 17 or 18 turns. It wasn't exactly planned. Hell, if it had been, I'd've been more dutiful about making sure I didn't overlook things when issuing turn orders (like my scout). The fact that I have save games for each turn is a habit I got into a few weeks ago, after I ran into an issue that I was posting to IW as a bug and was not at the time keeping savegames so couldn't show them an example of it. I have 77 turns of a R'lyeh game, 57 of an Ashikaga game (LoF god), 39 turns of a dual-bless (N+W) Utgard game, and a few others as well. None of these do I have any intention of writing an AAR for. One AAR I think will be more than enough work for me.

I am very interested in what you have to say about Arco, Nats, and "everything". Anytime you'd care to create your own educational thread ...
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Old February 11th, 2004, 12:35 AM
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Default Re: Jotunheim:Utgard AAR

Quote:
Originally posted by Karacan:
Also, the communion strategy is *very* susceptible to assassinations. Communicants are slain by a simple unequipped assassin quite easily.
Since Jotun has no assassins, is there a way to hire indy assassins? (I've never seen any.)
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Old February 11th, 2004, 12:40 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Jotunheim:Utgard AAR

Quote:
Originally posted by Zen:
If I'd known that you were going to write an AAR that would stir this much contraversy I'd have made you pick Arco with a Natarajah. They are much easier to teach *everything* about without having any instant weaknesses
Well, the Nataraja doesn't come with good natural protection, and only has a single misc slot so you can have some trouble giving him all the stuff you might want.
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