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February 11th, 2004, 10:33 PM
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Re: Jotunheim:Utgard AAR
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Originally posted by Arryn:
Oddly enough, the peasants of Pythium itself begin to grow accustomed to the surprisingly benign presence of my giants, who do not pillage or molest young virgins
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Heh. Giants molesting virgins. THAT would be a strange sight to see. Haven't started the blood machine, then?
Afflictions are always so annoying, and more or less inevitable, with a combat pretender. Planning to get that cured at some point via your research in enchantment?
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February 11th, 2004, 10:38 PM
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Re: Jotunheim:Utgard AAR
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Originally posted by Arryn:
This Enchantment lorecraft enables my avatar to add the spell of Astral Shield to its pre-battle preparations. This will enable it to ignore most physical attacks, unless the attacker is very resistant to magic.
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I wasn't aware Astral Shield actually prevented physical attacks from striking you. I thought it merely tacked on large amounts of fatigue to somebody that attacks you, until they pass out and get stuck there. Makes them a tasty snack while it Lasts, unless everyone becomes paralyzed and then your god is autokilled by a stalled battle.
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February 11th, 2004, 10:55 PM
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Re: Jotunheim:Utgard AAR
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Originally posted by Pillin:
Personally I would take use the points from cold 3 to get growth 1, that way you make up for any loss in supplies and somewhat for the loss in income
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The more I think about it, the more the idea appeals to me to have taken Cold-3 and used the points for Water-1, just to get the spell Quickness early on. It would have proved very useful in the battles thus far.
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February 11th, 2004, 11:00 PM
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Norfleet:
Haven't started the blood machine, then?
Afflictions are always so annoying, and more or less inevitable, with a combat pretender. Planning to get that cured at some point via your research in enchantment?
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First, the Utgard theme is bloodless. Second, I detest the whole idea of blood magic. It offends my morals, even if this is a game. Those poor, sad, screaming girls on the replays get to me. 'Nuff said.
I'll eventually cast Gift of Health. But not anytime soon.
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February 11th, 2004, 11:04 PM
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Arryn:
First, the Utgard theme is bloodless. Second, I detest the whole idea of blood magic. It offends my morals, even if this is a game. Those poor, sad, screaming girls on the replays get to me. 'Nuff said.
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Utgard is bloodless? I'm pretty sure that Utgard still has the Skrattis, which have at least one, maybe two ranks in blood, or certainly did the LAST time I played....and I'm pretty sure that was Utgard, since I remember the Nornas and Seithkonas.
Screaming....mmmmm.....you make it sound so much more interesting. If there was actual screaming noises, I'd be so entirely hooked on blood magic. I'm such a horrible person. Muhahahaha.
[ February 11, 2004, 21:07: Message edited by: Norfleet ]
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February 11th, 2004, 11:06 PM
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Norfleet:
I wasn't aware Astral Shield actually prevented physical attacks from striking you. I thought it merely tacked on large amounts of fatigue to somebody that attacks you, until they pass out and get stuck there. Makes them a tasty snack while it Lasts, unless everyone becomes paralyzed and then your god is autokilled by a stalled battle.
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Page 103 states that the attacker has to pass a MR check to hurt you. Failure to pass means that you take no damage, and that the attacker becomes paralyzed (via mind bLast), if I read the spell correctly. The MR check is made tougher if the caster's astral level exceeds the casting minimum.
My observation of replays shows that most attackers become snacksicles.
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February 11th, 2004, 11:10 PM
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Norfleet:
Utgard is bloodless? I'm pretty sure that Utgard still has the Skrattis, which have at least one, maybe two ranks in blood, or certainly did the LAST time I played....and I'm pretty sure that was Utgard, since I remember the Nornas and Seithkonas.
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Your memory is faulty. Try checking again. Skratti are in the other two themes.
The only chance is that a Norna gets a Blood with her 1 random. And the Norna is most likely to increase one of the 3 paths she already has, though I have seen Nornas with a Blood.
[ February 11, 2004, 21:12: Message edited by: Arryn ]
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