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February 12th, 2004, 10:00 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by atul:
You get 2 gems/turn if leader has 2 clams.
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Cool! You just made my day!
PS to all: I need more feedback on what magic school you'd do next ...
[ February 12, 2004, 20:01: Message edited by: Arryn ]
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February 12th, 2004, 10:05 PM
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Corporal
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Join Date: Dec 2003
Location: Norway
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Re: Jotunheim:Utgard AAR
Hmm.. conjuration, but forget the vine ogres. too little for the mage time.
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February 12th, 2004, 10:16 PM
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Pillin:
Hmm.. conjuration, but forget the vine ogres. too little for the mage time.
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Really? With 2 mages and 2 crowns I have the gem income to pop out 4 ogres (which don't eat) per turn, and only lose 1/6 of my (current) RPs for the effort, even less of a hit as I get more Seithkonas. The vine critters are pretty tough. Still not worthwhile you think?
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February 12th, 2004, 10:36 PM
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Corporal
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Join Date: Dec 2003
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Re: Jotunheim:Utgard AAR
Personally I dont feel they are worth the time, your mage could be put to better use than summoning those. If you like em thats up to you tho 
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February 12th, 2004, 10:53 PM
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Pillin:
Personally I dont feel they are worth the time, your mage could be put to better use than summoning those.
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I'm truly not trying to argue. What I'd like to understand, as it will help me I think, is to know *why* you don't feel they are worth the time. The main drawback that I can see is that it slows down my research by a bit. The extra speed of research is better than a few, no-food, tough cannon-fodder per turn? Or is there something else I'm missing? (there are so many subtleties to Dom)
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February 12th, 2004, 10:57 PM
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Corporal
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Re: Jotunheim:Utgard AAR
Yes thats basicly it, you have to set mages with nature of atleast 3 to summon them, thats pretty high magics compared to the creature you get. Those mages could instead be emplyed to search for sites, do research or perhaps support your armies.
PS. Im still a newbie too, so this might not be correct.
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February 12th, 2004, 11:08 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Pillin:
Yes thats basicly it, you have to set mages with nature of atleast 3 to summon them, thats pretty high magics compared to the creature you get. Those mages could instead be emplyed to search for sites, do research or perhaps support your armies.
PS. Im still a newbie too, so this might not be correct.
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This is definately one of those gray areas, in the realm of 'it depends'.
Certainly there are times when you have better things for your mages to do, but there are also times when having a few dozen vine ogres will be really useful. I doubt that many people base a game strategy solely around the creation of vine people (does anyone ever use the Master Druid?), but it can fill in the gaps where you need this kind of fodder, and you have the time and gems to spare on it.
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