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  #1  
Old February 10th, 2004, 04:19 PM

Bowlingballhead Bowlingballhead is offline
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Default Re: Blood slave units - transfer?

Bleed. Do you want the saved game? Many things are going on, but the only 'odd' command was sending a blood slave with blood magic into combat and ordering her to cast that spell.

If you do want me to email you the saved game, let me know the address you want it sent to. I probably won't be able to send it to you for around ten hours.
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  #2  
Old February 11th, 2004, 05:32 AM
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PvK PvK is offline
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Default Re: Blood slave units - transfer?

That's hilarious!

Does it happen again each time if you back up the save position and try it again and again?

I've been using blood magic for about 80 turns, and haven't seen any of my slaves turn into units yet. My blood priests often kill their whole supply during combat, though not always.

As for the AI cheating to know about your movements: not only does it know about astral spying, but it also seems to send out an awful lot of scouts and other stealthy units all over the place. When I turn up the patrols and provincial defense, I frequently catch one or two nearly every turn.

That still wouldn't explain reacting to provincial defense raised during the same turn.

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Old February 11th, 2004, 05:47 AM

Bowlingballhead Bowlingballhead is offline
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Default Re: Blood slave units - transfer?

It happens consistently, yes.

I'd love to hear other people reproduce my results. You could probably do so quite easily with an edited .map file.

It's just difficult enough to get slaves to turn into units that it will rarely happen by accident. I gave five to a surplus leader, sent him into a fight I knew somebody else was going to win, and had him retreat immediately.

[ February 11, 2004, 04:15: Message edited by: Bowlingballhead ]
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Old February 11th, 2004, 12:35 PM

Norfleet Norfleet is offline
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Default Re: Blood slave units - transfer?

Quote:
Originally posted by Bowlingballhead:
I wish to report a bug. When you make a blood slave into a blood mage, send her into combat, and order her to sacrifice herself for a spell, the game crashes.
Laugh! I was just pondering this the other day, wondering what would happen if a blood slave blood mage consumed itself as a spell component. Guess that answers that question. Not surprised it crashed. Self-destructing data-structures tend to have that effect

Quote:
Originally posted by PvK:
but it also seems to send out an awful lot of scouts and other stealthy units all over the place.
Oh, some of us humans do that, too. We're just better at not being caught, whereas the AI will beeline a scout straight for your home province, get busted by the patrols, and do it again.

This behavior would seem rather pointless given the AI's complete omniscience with regard to unit positions, though.

[ February 11, 2004, 10:37: Message edited by: Norfleet ]
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