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Old February 10th, 2004, 05:56 PM

Targa Targa is offline
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Default Re: Kingdom of Karan - fix .... oops!

No worries. I understand my own viewpoint, as well as both of yours.

That being said, let me also state that this is not technically a "bug". If you were to play the dry Version, you'd have some instances where temple and/or castle sprites pushed into bordering provinces if you happened to build them in very small provinces. Not a game-killer, just looks kinda shabby. Also, the dry Version was added as a favor to those who dislike the "swim upriver" feature, and was sorta like an "unsupported Version" of the map. And Lastly, I don't even know if #defaultmapzoom 1.5 is going to make everything small enough to fit in small provinces. Even with that, people may still have the problem, simply because I didn't build a castle and temple in every single province to test it.

At any rate, just so I don't have any skeletons in my closet (and because Arryn does have a valid point, as well as guessing correctly that I'm a perfectionist), I've added #defaultmapzoom 1.5 to karan2.dry, zipped everything up in a new file, and sent it to Kris. This is the final Version of Kingdom of Karan.

As a final note: After spending 100+ hours (more or less....I didn't keep track) on this map, I'm tired of looking at it, posting polls to get input, tweaking, adjusting, and trying to keep everyone happy...and still getting complaints (like the borders being too hard to see). That's where I was coming from, and I think Zen knew that. Hey, it's a freebie, take what you can get people!
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Old February 10th, 2004, 06:03 PM
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Wauthan Wauthan is offline
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Default Re: Kingdom of Karan - fix .... oops!

People always complain about things they like. It's because it's so close to perfection methinks, so what tiny flaws there are left stings all the more. It's the paradox that drives most busy gameforums.

It's when people say nothing that one should be really worried.
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Old February 10th, 2004, 06:14 PM
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Arryn Arryn is offline
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Default Re: Kingdom of Karan - fix .... oops!

Quote:
Originally posted by Targa:
guessing correctly that I'm a perfectionist
Wasn't much of a guess. I'd've taken those odds to a casino, were I foolish enough to be the gambling sort.

Once again, thanks, Targa, for such a superb map, and for all the work that went into it, and for ... just being an all-around nice guy.

I'm sure I speak for many when I say that we very much look forward to seeing anything else you may decide to work on. Now relax, go play some Dom, and be sure to catch up on any lost sleep. Though Dom and sleep seem to be mutually exclusive.
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Old February 11th, 2004, 05:51 AM

Targa Targa is offline
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Default Re: Kingdom of Karan - fix .... oops!

Quote:
Originally posted by Zen:
I was even going to make a scenario of it (including the Ogre Lord) for multiple players with advanced starting locations
You mean Grax, as mentioned in the map info story? I dug around in my old backup CD's and managed to locate my only remaining fragment of a picture of him:
http://www.techno-mage.com/~targa/grax.jpg

If you eventually do the mod, I can make that pic into the banner for it, if you'd like. He's been around a long time (it's probably been 12 years since I created Grax Ironfist and Clan Ironfist...long story). And yes, there actually is a Zyx also.
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