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February 10th, 2004, 09:48 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: new orders planned?
Quote:
Originally posted by Pocus:
quote: Originally posted by Kristoffer O:
There is a new function in hold and attack. Missile units will fire during hold and then attack.
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you mean in the incoming patch? That would be rather handy yes. But will they cease to fire when the 2 rounds are elapsed, to charge berserkly against the enemy? Because as of now a group of archer in hold&attack will do nothing, then attack without firing. This change is directed toward cavalry units. They will weaken enemy army that approaches and then charge into them. Makes those cavalry with bows actually useful. Why would you give your normal archers "Hold and Attack" order anyway?
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February 10th, 2004, 09:55 PM
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Major General
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Re: new orders planned?
Quote:
Originally posted by Chris Byler:
To say nothing of the poor Things of Many Eyes which have no use if they can't even guard summoners...
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As it stands now, they act as static meat shields. Not very useful, but I suppose it's better than nothing at all.
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February 11th, 2004, 03:01 AM
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Major
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Join Date: Sep 2003
Location: The Forest of Avalon
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Re: new orders planned?
Quote:
Originally posted by johan osterman:
No and no.
The second issue is not a bug. If bodyguards would be allowed to fire weapons it could result in two whole armies of missile troops just staring at each other across the field each sequestered in their respective corner and just waiting for the other side to close into range, which neither side would do since both were all on guard commander. Perhaps it would have been historically correct in some instances, but it has been decided against.
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I don't mean to be rude, but I think that this is a bit ridiculous. I mean, on the one hand you avoid the very rare occurence of all troops being ordered to refrain from melee, and on the other you make missile troops on 'guard commander' totally worthless. It seems really obvious which of these is the most important. Plus which it has been pointed out that there is an allowance for a battle ending which would be in stalemate otherwise.
'Hold and Attack' orders allowing firing of missile weapons is (on the other hand) good news.
The thing that really gets me though is the 'fire and flee' command. As it is skirmishing is impossible, because your army of skirmishers will scatter to any adjacent provinces, inevitably meaning some are without commanders and cannot be regrouped. With all respect to Illwinter for an awesome game I must say that 'fire and flee' is broken. The change in 'Hold and Attack' doesn't help you skirmish, because the whole point is never to come to melee. Please please Illwinter make skirmishing possible - if you do it will change my style of play, and consequently the nations I play, considerably.
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February 11th, 2004, 03:08 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
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Re: new orders planned?
Yes. By all means have the scattering behaviour for routing units. But units that deliberately retreat by any mechanism would and should stick together.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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February 11th, 2004, 03:10 AM
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Corporal
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Join Date: Jan 2004
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Re: new orders planned?
Quote:
Originally posted by st.patrik:
'fire and flee' is broken.
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Broken is usually understood to mean heavily over-powered. Fire and Flee is not broken, just pretty well useless. 
[ February 11, 2004, 01:12: Message edited by: Coffeedragon ]
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February 11th, 2004, 03:21 AM
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Major
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Re: new orders planned?
Quote:
Originally posted by Coffeedragon:
quote: Originally posted by st.patrik:
'fire and flee' is broken.
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Broken is usually understood to mean heavily over-powered. Fire and Flee is not broken, just pretty well useless. I guess I meant broken more in the typical language sense and less in the computer-game-slang sense. 
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February 11th, 2004, 03:22 AM
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Captain
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Join Date: Aug 2003
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Re: new orders planned?
Quote:
Originally posted by st.patrik:
I don't mean to be rude, but I think that this is a bit ridiculous. I mean, on the one hand you avoid the very rare occurence of all troops being ordered to refrain from melee, and on the other you make missile troops on 'guard commander' totally worthless. It seems really obvious which of these is the most important. Plus which it has been pointed out that there is an allowance for a battle ending which would be in stalemate otherwise.
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Though I gather that the obvious conclusion in your mind is that it is more important for bodyguards to fire than it is to avoid staredwons, it should be clear that illwinter does not share this belief, obviously making it non obvious which one of the two is more important.
Quote:
'Hold and Attack' orders allowing firing of missile weapons is (on the other hand) good news.
The thing that really gets me though is the 'fire and flee' command. As it is skirmishing is impossible, because your army of skirmishers will scatter to any adjacent provinces, inevitably meaning some are without commanders and cannot be regrouped. With all respect to Illwinter for an awesome game I must say that 'fire and flee' is broken. The change in 'Hold and Attack' doesn't help you skirmish, because the whole point is never to come to melee. Please please Illwinter make skirmishing possible - if you do it will change my style of play, and consequently the nations I play, considerably.
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This is a different issue, and it hasn't been implemented for the usual reasons.
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