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February 12th, 2004, 10:30 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: Tips for finding blood slaves appreciated here
Quote:
Originally posted by licker:
"Unrest accumulates from unrest. So if you are unable to completely kill the unrest of a turn by tax or patrol, it will breed more unrest. So if you have a set tax rate that will not clear the unrest you currently have, produced by your current unrest, and will squelch the unrest caused by next turns blood hunts, you will accumulate unrest.
An unsuccessful blood hunt gives you 1 point of Unrest. So even if 5 scouts fail, you will only get 5 points of unrest, which will be cleaned by 90% taxes."
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I'd also like to know what other people say about this. From my own meager experience, I'd say the latter claim (unsuccessful bh = 1 unrest) is untrue for the nations and hunters I have used thus far.
And I would like to know about the first claim too. If true, there must be some darn complex algorithm which determines how that works; unrest will usually decrease if around 1-20, all things being equal (e.g. not overly negative dominion, not weird events, outragous taxation, etc.) in my experience, and sort of remain the same if around 15-40, and I have no clue for other values.
Anyone know?
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February 12th, 2004, 10:56 AM
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Re: Tips for finding blood slaves appreciated here
Quote:
Originally posted by tinkthank:
I'd also like to know what other people say about this. From my own meager experience, I'd say the latter claim (unsuccessful bh = 1 unrest) is untrue for the nations and hunters I have used thus far.
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Try it for yourself. Start a game, have a unit blood hunt, if unsuccessful note the unrest. Assign someone to patrol or lower taxes, stop the blood hunter. Next turn when the unrest is 0 again, try to blood hunt. If unsuccessful, note the unrest.
In these tests, it is anywhere between 0-7 unrest for an unsuccessful blood hunt. This might be modified by the size of the population. In low provinces you seem to have less unrest per unsuccessful than high provinces.
Quote:
And I would like to know about the first claim too. If true, there must be some darn complex algorithm which determines how that works; unrest will usually decrease if around 1-20, all things being equal (e.g. not overly negative dominion, not weird events, outragous taxation, etc.) in my experience, and sort of remain the same if around 15-40, and I have no clue for other values.
Anyone know?
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More than likely this is just a perception issue. I did tests before where unrest does not move without outside influence at 100% Taxation. But I remember reading somewhere that having unrest has the chance to increase that unrest and at times it seems to work that way, but it just as easily could be a factor of something else.
Edit: Here is some information from Dom1 that I dug up, some of it has been modified (Like the FoB) but most of it is still fairly accurate AFAIK.
http://www.freewebs.com/sunraybe/blood.html
[ February 12, 2004, 09:13: Message edited by: Zen ]
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February 12th, 2004, 03:34 PM
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Corporal
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Join Date: Dec 2003
Location: Sweden
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Re: Tips for finding blood slaves appreciated here
i got 7-20+ blood slaves per turn with with each of my bloodhunting mages from abysia which had 8 in skill for bloodhunting.(warlocks 3 blood + dagger + armor + brazen skull + dousing rod).
That's the best way of collecting them i think
this was with territories with 3000-9000 in population.
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February 12th, 2004, 04:45 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
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Re: Tips for finding blood slaves appreciated here
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February 12th, 2004, 05:08 PM
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Corporal
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Join Date: Dec 2003
Location: Sweden
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Re: Tips for finding blood slaves appreciated here
i think the blood items are very cheaply made tho, they dont cost all that much.
the armor is the one thing that costs most of all of those(40 blood or 20 blood and nature) and all they need are 5 devils or blessed troops as bodyguards to pretty much survive anything(not to mention leech(25+ damage 100% accurancy + alot of bloodslaves since he's collecting....) to kill any assassin or aid any defense you might have set up.
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February 12th, 2004, 05:52 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
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Re: Tips for finding blood slaves appreciated here
Quote:
Originally posted by DLC:
i think the blood items are very cheaply made tho, they dont cost all that much.
the armor is the one thing that costs most of all of those(40 blood or 20 blood and nature) and all they need are 5 devils or blessed troops as bodyguards to pretty much survive anything(not to mention leech(25+ damage 100% accurancy + alot of bloodslaves since he's collecting....) to kill any assassin or aid any defense you might have set up.
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Without actually looking up the costs I think you're looking at around 80 slaves and some assorted gems. 80 slaves is one soul contract, which is worth a ton more than a decked out blood hunter. I suppose if you've nothing better to do with those items you can use that commander to search, but I think he'd be more useful summoning the big bad boys, or leading your forces somewhere. Anyway, 2 WAs would probably equal his output in slaves, and there's not much need to protect your hunters with big baddies normally. Besides if your hunters are cheaper there's not as much imperative to protect them heavilly in the first place...
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