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  #11  
Old February 11th, 2004, 08:47 PM
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Default Re: Improving Treelords

Quote:
Originally posted by Argitoth:
I doubt the affinity to nature means anything more than them having a whopping 4 nautre magic. That IS a lot of nature magic in my opinion.
Since it takes at least a 4 nature mage to summon them, you don't really gain anything from it. Pangaea and Man(Crones have 3?) both have easy access to 4 nature, 5 with a thistle mace, so you don't gain much by summoning a treelord instead of going for the enchantments directly.
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  #12  
Old February 11th, 2004, 08:53 PM

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Default Re: Improving Treelords

An addition that I don't feel would be overpowered or in any way effect how the balance of the Treelord is given, while at the same time giving them a reason for nature mages to summon them would be:

Give them a base Nature Gem Income of +~5.

Suddenly they are a Nature Mage with their own source of gems to cast their own spells.

Another Idea would be to have the Province that the Treelord is in, protected by a Forest Dome.
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  #13  
Old February 12th, 2004, 10:56 AM

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Default Re: Improving Treelords

An alternative could perhaps be to let them have an ability identical to Faery Trod (but which doesn't cost gems)?
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  #14  
Old February 12th, 2004, 09:18 PM

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Default Re: Improving Treelords

Quote:
Originally posted by Leif_-:
An alternative could perhaps be to let them have an ability identical to Faery Trod (but which doesn't cost gems)?
Actually, I mentioned that in my first post
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  #15  
Old February 12th, 2004, 09:38 PM
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Default Re: Improving Treelords

I believe they should be allowed to summon ents which could be stronger and tougher then vinemen but cost 3 gems when being summoned.

Of course that means the devs would have to create a whole new unit... not sure if they're up for that since they have 95% of the money this game will ever earn.
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  #16  
Old February 13th, 2004, 05:29 AM
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Default Re: Improving Treelords

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Originally posted by NTJedi:
I believe they should be allowed to summon ents
Wouldn't Huorns be more appropriate?
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  #17  
Old February 13th, 2004, 11:49 AM

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Default Re: Improving Treelords

Well, I think they'd be pretty good if the effectiveness with which they summoned Vinemen was drastically improved: What if they could summon Vinemen as "summon allies" instead of using gems at all, and they would appear in larger quantities?
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  #18  
Old February 13th, 2004, 03:07 PM

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Default Re: Improving Treelords

Quote:
Originally posted by quantum_mechani:
quote:
Originally posted by Leif_-:
An alternative could perhaps be to let them have an ability identical to Faery Trod (but which doesn't cost gems)?
Actually, I mentioned that in my first post
Ack, so you did. Ummmmm. It was the succubs that made me do it. I swear!
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  #19  
Old February 13th, 2004, 06:35 PM
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Default Re: Improving Treelords

Quote:
Originally posted by Adept:
Having the treelord summon/attract 1 vine ogre per turn would be a nice boost.

The vine ogres are worthwhile to have, but not to summon. The summoning speed is too low to be worth a mage's time. They are decent units if you have a number of them though.
Summon will be pointless since it'll take up the Treelord's time. Attract automatically sounds interesting though.

The Treelords alread have greater efficiency for summoning Ogres. Regular casting of the spell get one Ogre. The following is the common bonus:
Ivy Crown: +1
Treelord Staff: +1 (I think it was +2 in Dom 1)
Treelords: +2
Dying Treelord (5 nature one): +3
Ivy King: +3

The bonus is not bad. Three Ogres for one gem in each casting is worthwhile. But to get Ogres, Ivy King is a better deal escpecially because he can also use the Treelord Staff.
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  #20  
Old February 14th, 2004, 02:42 AM
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Default Re: Improving Treelords

Having the treelord summon/attract 1 vine ogre per turn would be a nice boost.

The vine ogres are worthwhile to have, but not to summon. The summoning speed is too low to be worth a mage's time. They are decent units if you have a number of them though.
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