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  #1  
Old May 8th, 2001, 05:40 PM
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Default Re: Edicts, polices and projects

Well as long as were talking about things that affect the empire as a whole how about adding 'wonders' like in Civilization? Or the empire-wide facilities of Birth of the Federation?

And I REALLY like that 'bounty hunter' idea, but not as an intel op, should be a resource cost 1/2 effective intel 'blocker'. that way those of us who don't use intel can defend against it (or races who don't research it at all/early enuf).

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Old May 8th, 2001, 06:59 PM

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Default Re: Edicts, polices and projects

Galactic Wonders and Feats would be cool. It could be a way of getting bonuses withouht sacrificing racial points. Also, the planets that they are built on would become strategically important. Imagine having your galactic capital build the Intergalactic United Nations. you'd get a political bonus, as long as you held on to your Homeworld. Of course in a civil war scenario the Homeworld would be important anyway.
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Old May 8th, 2001, 07:36 PM

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Default Re: Edicts, polices and projects

Got another 2 for the list, more of an intel project though:

Sponser Pirates- Would act like steal resources, ship bomb and trade disruption all in one package. Would cost resources for paying the pirates.
Foriegn Aide- Basicly giveing resources to a certain empire. Would decrease your available rasources, but increase you relations with the empire your aideing.

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[This message has been edited by Maverick (edited 08 May 2001).]
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Old May 8th, 2001, 08:41 PM
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Default Re: Edicts, polices and projects

quote:
Foriegn Aide- Basicly giveing resources to a certain empire. Would decrease your available rasources, but increase you relations with the empire your aideing.

How would this be different from the existing Give Gift?

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Old May 8th, 2001, 09:36 PM

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Default Re: Edicts, polices and projects

Good point. I didn't think that one through enough.

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