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February 13th, 2004, 05:39 PM
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Corporal
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Join Date: Jan 2004
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Re: ULM AAR, "An Happy Planet"
i may be completely wrong about this but i was unable the impression stoneskin/ironshield/invulnerabilty took the place of armor leaving making blacksteel not an issue for me.
spell research i normally try to get summon earth power invunerabilty fireshield and bladewind. These spells are critical for your smiths.
For bladewind to be more effective you need to get an aiming iteam which in turn i believe you need forge of the ancients ritual spell cast.
Also think about conjuration 7 for the 2 elemental kings you can get that summon upkeep free allies for you.
There is also a couple ritual spells that are worth reasearching 1 gives a bunch of earth gems every turn and the other increases your production espcially helpfull for cranking out guardians(they seem to not pass out as easily) and a smith at your capital
of course the iron dragon spell is always nice to get
please don't take everything i say as law or anything i am still new to the game and just offerening my 2 cents discard whatever you disagree with
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February 13th, 2004, 06:10 PM
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Corporal
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Re: ULM AAR, "An Happy Planet"
Quote:
Originally posted by condors:
i may be completely wrong about this but i was unable the impression stoneskin/ironshield/invulnerabilty took the place of armor leaving making blacksteel not an issue for me.
please don't take everything i say as law or anything i am still new to the game and just offerening my 2 cents discard whatever you disagree with
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Well, when you have a research 4 Cyclops and indies 9 having him spent his first turns crafting some armor that you will latter on pass to another heros seems a decent idea
I will try to get thoses spells but they were out of my reach at start thus I got the "easiest" way. Also I like to play it roleplaying thus having Hephaistos crafting himself an armor sounds good.
Also if the effect is the same then perhaps I will favor having armor and 3 more scriptable spell slot... will need testing. Checking manual tell me that invulnerability make me Protection 30 and outrun the other two spells, so crafting armor and having 1 less spell to cast sound a better plan after all. But that's for my pretender, others mages will probably ressort to spells.
With lower indies I probably wont have cared as much about gear, but you know when you only got one eye you tend to became overcautious about it.
For the eye of aiming I will have to wait until I got a Air1 indi mage, wich I will need to chain research item too... so I guess I will just ressort to closing distance. Anyway I got the feeling that Wind Blade was sort of area spell thus good aiming wasn't as much important. As I plan to use my mages by 3 to 4 I guess I will always manage to hit someone.
The high level spells are thoses I want to go after but I lack the gems, I think after I got WindBlade I will try to go for the ritual first. Remember his name ?
Anyway thanks for the advices.
[ February 13, 2004, 16:16: Message edited by: IKerensky ]
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February 13th, 2004, 06:23 PM
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General
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Join Date: Nov 2000
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Re: ULM AAR, "An Happy Planet"
Quote:
Originally posted by IKerensky:
6 and even 7 is not enough, Man's White bull set with some of his troup by example will still go to hunt at turn 1.
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The white bull is an early game combat monster, that's what he's good for. But you'd be taking quite a risk if you put him up against a 50+ barbarians province, a knights province, a heavy cavalry with lances, a dark vines, a woodsman, lizard warriors or even one with a good number of crossbows.
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February 13th, 2004, 06:29 PM
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Corporal
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Re: ULM AAR, "An Happy Planet"
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by IKerensky:
6 and even 7 is not enough, Man's White bull set with some of his troup by example will still go to hunt at turn 1.
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The white bull is an early game combat monster, that's what he's good for. But you'd be taking quite a risk if you put him up against a 50+ barbarians province, a knights province, a heavy cavalry with lances, a dark vines, a woodsman, lizard warriors or even one with a good number of crossbows. Well that sure, I will probably have to wait for turn 4 to 5 to take on thoses ones. But I am a gambler and always use it from turn 1 on trying to guess right about what I must expect.
But you can always add him some troups if he really need some backup while waiting for his personnal regeneration spell. By turn 2 he will be accompagnied by 20 longbows and some bait for indies xbow to lost their sight on.
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