.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 12th, 2004, 12:53 AM

CharonJr CharonJr is offline
Sergeant
 
Join Date: Feb 2004
Location: Germany
Posts: 286
Thanks: 0
Thanked 0 Times in 0 Posts
CharonJr is on a distinguished road
Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 1

Treasury: 400
Income: 212
Upkeep: 23
Resources: 72

Water gems: 2 (+2)
Astral gems: 3 (+3)

My starting position is province #10 – being the most SE water province on the Aran map this presents me with a tough choice to make:

Should I try to grab the sweet looking farmlands of Gol Phalas (26) right to the NE or Dunheim (28) to the north without waiting for any intel about it in order to try to get a headstart, send my scout there or wait one turn for the standard intel while sending my scout westwards into the only neighbouring sea-province of Devourer (6) in order to see if Atlantis is starting close to me.

For the moment I decide to play it safe, send my scout to the west and build up my army one more turn while I get some rough intel about the farmlands.

Since I want to get my summon-program up and running as fast as possible I decide to recruit a Starspawn for 150 gold in order to send him to the void gate on the next turn.

Due to not (or always, depending on point of view) being short on resources, but short on money I decide to get 3 Illithid Soldiers for my future expeditionary forces/summoner guards and 2 Shambler Thralls instead of the better Crab Hybrids since I don’t know if I will stay in the water or head for land next. This leaves me with 30 gold.

In order to protect my summoner I decide to research Thaumaturgy first (level 1 in Thaum will give me the ability to cast Returning if my summoner gets attacked from the Void).

CharonJr

To be continued...
Reply With Quote
  #2  
Old February 12th, 2004, 01:11 AM

CharonJr CharonJr is offline
Sergeant
 
Join Date: Feb 2004
Location: Germany
Posts: 286
Thanks: 0
Thanked 0 Times in 0 Posts
CharonJr is on a distinguished road
Default Re: Noob\'s shot at an R\'lyeh AAR

Fahdiz,

mainly I will try to post once for each turn, maybe I will consolidate some turns later on if there should be a lull in the game, but mainly I want to give a step by step account of what I am doing and why I am doing it.

This way I have the best possibilities to get some detailed feedback about what I am doing.


Concerning the Illithids,

I will switch between both actually. I will try to keep the unarmored ones (which I mainly plan on using) out of fights with fliers and recruit the armored ones when I got excess ressources.

The point about the unarmored ones having potentially a better mind-bLast is very interesting, too and might push me even further towards them.

Mainly I plan to use the armored ones at first while I research the magic I need to protect the unarmored ones later on.

IMO the better strategic movement will get more important in the later stages of the game than it is at the beginning.


Gibson,

I think I read in some threads that there seems to be no correlation between luck-scales and summons - just pure luck - but having luck-3 surely can't hurt summoning

I randomized using the randomize function in Excel configured for the maximum number of wanted results. But throwing dice should work nicely, too. AFAIK there is no means to randomly choose a certain number of opponents in the game itself.

Thank you for the feedback

CharonJr
Reply With Quote
  #3  
Old February 12th, 2004, 02:48 AM

AStott AStott is offline
Private
 
Join Date: Jan 2004
Posts: 42
Thanks: 0
Thanked 1 Time in 1 Post
AStott is on a distinguished road
Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by gibson:
Also, how do you randomize your opponents/settings? I'm too indecisive to choose and usually just click a bunch semi-randomly, but thats a pain when I just want a "quick-start" option to try out a strategy idea.
I do it by grabbing a number of six sided dice equal to how many opponents I want. Then I throw them all at once. Then I order them from top to bottom, left to right (similar to how provinces are numbered). Then I count down a number of races from the top equal to the first die. That's my first computer opponent. Then I continue counting from there for the second die, etc. I (of course) skip over races that have already been picked, and when I hit the bottom of the list, I skip back to the top and keep counting. It works pretty well, but an in-game random selection would sure be nice...
Reply With Quote
  #4  
Old February 12th, 2004, 07:55 AM

CharonJr CharonJr is offline
Sergeant
 
Join Date: Feb 2004
Location: Germany
Posts: 286
Thanks: 0
Thanked 0 Times in 0 Posts
CharonJr is on a distinguished road
Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 2

I only got 2 Messages on this turn. Ulm declaring its commander prophet and Jotunheim declaring its herse as a prophet.

Treasury: 199
Income: 176
Upkeep: 43
Resources: 72

Water gems: 4 (+2)
Astral gems: 6 (+3)

Hmm, interesting, I have not noticed this one before. Is it normal that my actual income is going down without havning unrest between turns 1 and 2 ? On turn 1 I still had 212, now I am down to 176 without any special events that I am aware of.

I don’t really like what I see on the map when I get to it. I have received no intel at all about the potential income of the surrounding provinces, but I can see a black candle in one of them.

Concerning the surrounding provinces I have the following informations about potential troop strengths (from west to east):

Devourer (6) – 40 Trition Troopers and Triton Guards – Sea - Scout report
Tiash (15) – 40 Militias and Heavy Infantries – Forest/Swamp – general intel – Heat 2
Dershid (20) – 50 Tribal Warriors and Tribal Archers – Plains – general intel
Dunheim (28) – 30 Light and Heavy Infantries – Farm Lands – general intel
Gol Phalas (26) – 50 Militias, Longbowman and Knights – Farm Lands – general intel
Vepitre (14) – 80 Tribal Warriors and Tribal Archers – Plains – general intel – Black Candle1, Order1, Magic1
Kolermegor (5) – 50 Crossbowman, Militias and Heavy Infantry – Forest – general intel

I decide to modify my army a little bit. Since the leadership of my commander is just at 25, but I currently have 30 troops I swamp some of the initial slave troopers for the newly bought Illithid Soldiers and Shambler Thralls.

The 5 slave troopers are going to guard my summoner. With some lucky hits they might even be able to offer him a little bit of protection, but I will not count on it.

The 3 Illithid Soldiers are etting their own squad and are put at the leftmost end of the battlefield, together with the commander.

The 2 Shambler Thralls are set up together with the 20 slave guards for now. I hope they might be able to bolster the guards moral a little bit this way. This squad is put on hold and attack closest. They are set up as a screen in front of the commander and his little mindbLaster squad.

Due to the setup I should be able to get some turns of mindbLasting in vs. Slower opponents before my own troops are getting into melee range.

Due to the low protection (2) of the slave troopers and their long weapons (length 4) they are mainly useful as a kind of “one shot troops”. If the ememy is not routing after the initial assault I will likely lose a lot of my troopers and might rout myself due to moral.

I need a slow enemy with small troopers and short weapons fairly small numbers in order to maximise the effect of my mindbLasts, tramplers and my own troopers.

The Tritons look like a fairly bad enemy at this stage, their speed being the main concern here, but the length of their weapons is another thing to take into account.

This is forcing me to focus on the land provinces.

Since generating new income is one of my main goals I first consider the 2 farm land provinces. My intel about them is not very reliable, but the 30 light infantry in Dunheim are surely sounding MUCH better than 50 militias, longbowmen (yuck) and knights (yuck, too) in Gol Phalas.

On the other hand Gol Phalas is right next Vepitre, the province with the enemy dominion, so maybe I will see enemy troops around there soon. But since I seriously doubt that I am able to take Gol Phalas and there are some chances that the AI might fail to take it, too, I decide to send my army for Dunheim at the moment. In addition there are 2 more farm lands a little bit north of Dunheim, which would be a nice addition for my empire.

I would have prefered to be able to wait a bit more before attacking, but with a fairly crowded map speed of expansion is looking even more important now than it normally is.

The summoner (having 1 random skill in blood) is send to the Void Gate despite his bodyguards most likely not being strong enough to defend him if he gets attacked, but I have decided that I will try to take my chances here in order to get a fast start in summoing.

My pretender is continuing his research in R’lyeh and I should get Thaum 1 at the beginning of the next turn.

Due to potential routing of my attacking army and wanting to climb the research tree as fast as possible I decide on recruiting a Star Child and 2 more Illithid Soldiers before I run out of gold (14 left, 27 production).

Mercenaries are no option at the moment – simple right now, because I am still confinded to the ocean – but I am not sure if I will try to enlist some in the future, due to the AI not bidding aggressively enough for them they seem to be a fairly huge advantage for a human player. I think I will decide on using them by the level of my desperation

CharonJr

To be continued...

Edit: Forgot to mention that I send my scout to Tiash in order to get additional information about the troops there since the oceans are fairly blocked to me at the moment due to the tritons.

[ February 12, 2004, 07:15: Message edited by: CharonJr ]
Reply With Quote
  #5  
Old February 12th, 2004, 11:12 AM

GavinWheeler GavinWheeler is offline
Corporal
 
Join Date: Jan 2004
Location: Pembrokeshire, Wales
Posts: 86
Thanks: 0
Thanked 0 Times in 0 Posts
GavinWheeler is on a distinguished road
Default Re: Noob\'s shot at an R\'lyeh AAR

The lower income might be due to the scales on your province varying.

I'm also surprised to see that you don't appear to have set your starting army to 'patrol' so you can jack up taxes for the first few rounds. Population wastage is much less important than the extra cash for a quick start, in these early game.

For your scales, I've always avoided taking Order+3 with Luck+3. If you are spending lots of points on Luck to get good events, you want to get a lot of them, so you want turmoil (Order-3, or possibly less if you don't want to live dangerously). This has the advantage of Luck+3 being balanced by Order-3 (design point wise) giving you plenty of points to spend on Growth (for example) to slightly counterbalance the income hit of Turmoil, and help feed your hungry squidheads too.

Name: Cthulhu? tsk tsk!

Next we'll have pretenders called Drizzt dual wielding - thankfully we don't have scimitars in this game, do we?

I tend to restart games a lot as I try out different mixes of scales and pretenders. If you do restart, here are a few suggestions:
- Cthalamari (still clearly derivative, but more fun, if more appropriate for an Ancient Kraken)
- Deep Mushroom
- Bathomycetis (snobby Version of the one above)

I'm waiting to be able to rename commanders, so I can have 'Gift of Reason'ed Things That Should Not Be called "Semi Skimmed Milk" "Tepid Coffee" "Christmas Jingles" and so on.
__________________
Thtrap it to the bench and put a good thick bolt of lightning through it, that'th our motto. That'th how you tetht thomething!
- Igor
Reply With Quote
  #6  
Old February 12th, 2004, 12:12 PM

CharonJr CharonJr is offline
Sergeant
 
Join Date: Feb 2004
Location: Germany
Posts: 286
Thanks: 0
Thanked 0 Times in 0 Posts
CharonJr is on a distinguished road
Default Re: Noob\'s shot at an R\'lyeh AAR

Yup, just read about a bug concerning the scales changing on turn2 in another thread.

I have read about the tax-raise/kill the dissenters with troops approach. But since I have not tried it before I have no idea how many people I will kill with this tactic.

But this AAR might be a good place to give it a shot in order to show me and some other people who have not tried this one before the additional income one can generate this way and the consequences one is faced with (lower pop + unrest).

In some of my earlier games I have tried to play around with turmoil-3/luck-3, but in the end I kept losing most of my population and income due to bad events. This is the reason why I wanted to give Order-3/Luck-3 a shot here (my first try actually).

I agree that the name is not exactly original but I am even thinking about modding R'lyeh to be even more Lovecraftian, Shoggoths, Deep-Ones, Elder-Things, Mi-Go...

Thank you for the feedback

CharonJr
Reply With Quote
  #7  
Old February 12th, 2004, 12:41 PM

von_Schmidt von_Schmidt is offline
Corporal
 
Join Date: Sep 2003
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
von_Schmidt is on a distinguished road
Default Re: Noob\'s shot at an R\'lyeh AAR

Regarding random numbers/ dicerollers:
http://www.amicron.com/diceroller

Funky program to roll several types of die.
__________________
Currently playing: Dominions 2, World at War, Painkiller
Looking forward to: Allied-German War, Dominions 3
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.