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Old February 14th, 2004, 12:56 AM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Hmm, you are right, I have completely forgotten about the 25 capital defenses. There is no way I can win vs 45+ Abysians. Their troors are able to take a decent beating while burning their enemies and I lack the numbers with my Illithids to get a good number of them fast enough. Waiting for reinforcements from my capital would delay the attack.

Concerning Cthugul, yup, I have shortly thought about replacing my starspwan priest with Cthugul, but since he is said to have no additional strength in summoning besides having only a 2% chance to get feebleminded instead of the 5% my priest gets, I think I will rather use his superior research.

I am fairly happy with my summons till now and would hate to lose even the few turns I have already played in order to get a new summoner up.

Hmm, ok, this leaves Pangaea and C'tis. I think I could use the death/nature gem combo I might get from C'tis.

This has the added benefit of stoping C'tis before they are able to summon too many mindless.

Thank you for the comments

CharonJr
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Old February 14th, 2004, 02:43 AM

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Default Re: Noob\'s shot at an R\'lyeh AAR

What does AAR stand for anyway??

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Old February 14th, 2004, 02:50 AM
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Arryn Arryn is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by Sleepy:
What does AAR stand for anyway??

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Old February 14th, 2004, 03:30 AM
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Default Re: Noob\'s shot at an R\'lyeh AAR

On the other hand, it's quite possible that the Abysian armies are mostly not on 'patrol', in which case you'd be facing primarily the province defense in the first battle. In that case, I would then expect an immediate relief / break-out attempt unless your numbers are very much greater than those inside, which would be unlikely.
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Old February 14th, 2004, 06:19 AM

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Default Re: Noob\'s shot at an R\'lyeh AAR

Okay, thanks Arryn.
I like the idea of an AAR, I might want to try doing one.
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Old February 14th, 2004, 10:18 AM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 6

Ok, I will go after C’tis first because this enables me to link up my expeditionary force currently in Gol Phalas (26) with the second army I am currently building in R’lyeh and I would love to get my hands on some death/nature gems .

By attacking the indies in Talito (36) this turn I will be able to use my mercs one more time and since there should be about 40 light/heavy infantry defenders and some militias I should be able to take this province without losing many of my own troops.

If I wanted to go for maximum expansion here I should surely try to retain the service of my mercs or try to get some new mercs, but since I was able to consolidate my position with their help I want to restrict myself from using them again unless I become desperate again (no need to lose due to pride ).

On the next turn I plan a combined attack of both my armies on Dershid (20). Due to the tribal archers there I will need some additional arrow fodder and I will buy 3 lobo guards for this in addition to the 3 Illithid Soldiers and the starspawn mage. The Things from the Void should be decent arrow fodder due to their 24 HP and 6 HP regen per turn, too.

My second army will consist of 1 starspawn mage with astral 3+ who will cast quickness and mindburn, 6 Illithid Soldiers, 1 lobo guard (due to just being able to lead 10 troops) and 3 Things from the Void.

Now I only have to hope that Pangaea and Abysia will leave me alone while I embark on my little adventure. At least while my army is in Talito (36) I am fairly optimistic that Abysia will not attack and I still don’t share a common border with Pangaea.

CharonJr
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Old February 15th, 2004, 02:45 AM

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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 7

I reasearched Const2 and Conj1. Man declared a knight as his prophet.

Atlanasha managed to summon 4 Formless Spawns.Their moral of 50, decent HPs and regen will surely help my attack vs C’tis. The 50% fire resistance might come in handy vs Abysia, too.

The battle in was won without losing a single trooper. MindbLasts were doing their job very nicely again and the 40 enmies routed after the first turn of close combat.

My mercs are gone now and I have to rely on my own troops again, but with my decent summons I think this will not be too bad.

Provinces: 4
Treasury: 206
Income: 305
Upkeep: 99
Resources: 72

Water gems: 14 (+2)
Astral gems: 18 (+3)

Due to the fighting the unrest in Gol Phalas (26) went up to 18, dominion is still at -1, I will lower the tax to 60%.
Talitos (36) unrest is at 12, the dominion is -2, I will lower taxes to 70%.

Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea
Tiash (15) – 20(g)/30(s) – 40 (g) Militias and Heavy Infantries – Forest/Swamp – Dom1, 2.5k pop, 10 inc, 45 res
Dershid (20) – 40(s) – 60(g) Tribal Warriors and Tribal Archers – Plains – Dom1, 6k pop, 29 inc, 12 res
Vepitre (14) – 40(g)/60(s)-90(g) Tribal Warriors and Tribal Archers – Plains – Black Candle1, O1, P2, G2, Mi1, Ma1
Kolermegor (5) – 40-60 Crossbowman, Militias and Heavy Infantry – Forest – general intel – Dom0, 9k pop, 46 inc, 34 res
Scythia (35) – 40-50 Light/Heavy Infantry and Crossbowmen – general intel
C’tis (27) - ???
Abysia (40) – 50 Abysian Infantry and Humanbreads, Cyclops pretender
Aran Plain (23) - 30-50 Light/Heavy Infantry and Militia – general intel
Hoburgdorf (34) – 60 Ichtyids/Ichtyid Warriors – farm lands - general intel – black candle1
Gol Ryepe (46) – 70 Light Infantry – farm lands - general intel -

Abysia is reported at 50 enemy troops now and I am glad that I didn’t attack.

The scout I sent to Dershid (20) reports 50 Tribal warriors and archers, but due to decent arrow fodder (lobo guards/slave troopers) and soakers (Things from the Void/Formless Spawns) I am not too worried about them.

I sent my other scout to Gol Phalas for some bloodhunting there, but due to the unrest I will wait another turn.

Azay - my new mage is 2F, 1W, 3As with a leadership of 20. I assign my 6 Illithid Soldiers into one squad and the 3 lobo guards, 3 Things from the Void and 4 Formless Spawns into a second one with hold/attack closest orders. Azay will cast quickness and 4x mind burn and is put to the back together with the mindbLaster squad.

I will send both of my armies to Dershid (20) and hope that I might be able to catch C’tis off guard and attack the capital on the next turn.

With construction at 2 I assign my mages to continue to research in Conjuration and will get to Conj2 on this turn.

I was thinking about starting to build a Clam of Pearl, but I refrain from using either one of my best researchers for this task (11/13 RPs). I will rather wait till I get to Conj5 in order to cast acashic record in order to find gems than forging Clams at the moment. The Sea King’s Court summon at Conj6 is very tempting, too.

I will only recruit a star child this turn in order to save up some money in order to buy a starspawn mage next since I would not be able to get reinforcements to the fight vs C’tis fast enough anyway. If I run into serious trouble I have to completely regroup my forces.

CharonJr
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