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  #1  
Old February 18th, 2004, 07:50 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by Arryn:
quote:
Originally posted by CharonJr:
Is there any reason for no more Vastness past 14 summonig?
The reason IW gave is game balance. BTW, no one knows the exact number. The odds just keep getting worse from about 10 or 12 onwards. I consider 9-10 to be a moderate level, but apparently IW considers it to be high, and 14 is very high. They called my summoning-36 to be "absurd". I just call it very lucky.
Hmm, ok, I tend to get my summoners up to 30+, too, mostly I give them the Chalice to cure them of their feeblemindness since I don't have to worry about them being attacked by the knights. Bodyguards who are able to defeat things from the void tend to be able to defeat knights, too

CharonJr
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Old February 18th, 2004, 08:18 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 20

Enchantment reached level 5 and construction is up to level 3.

Acashic record revealed 2 Wells of Pestilance (+1D, improves death). Are 2 Wells cumulative concerning the death improvement ?

The battle in Gol Ryepe (46) went very well again. There was a mage (2W) with his Jotun Giant bodyguard in addition to 60 light infantries. On the second turn my enslave mind managed to control the giant who immediatly turned and killed the mage – nice move there . The light infantry kept advancing but lost about 50% of its troops before coming into close combat range – partially due to fighting their own mind enslaved troops. After the first round of close combat – my summons + enslaved knight were able to kill about 6 troops – the infantry routed. This battle was won without a single casualty on my side, I actually managed to get the giant and 1 light infantry due to enslave mind.


Provinces: 11
Treasury: 624
Income: 890
Upkeep: 407
RP: 229
Fortification: 2
Temple: 1

Conjuration – 5
Alteration – 2
Evocation – 0
Construction – 3 (researching, will reach 5 on the next turn)
Enchantment – 5
Thaumaturgy – 6
Blood Magic - 0

Fire gems: 5
Air: 9 (+1)
Water gems: 6 (+6)
Earth: 0
Astral gems: 12 (+4/+5)
Death: 22 (+4)
Nature: 32 (+3)
Blood: 29


Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea – Dom1 – 7k pop, 33 inc, 14 res – dom 2
Tiash (15) – 20(g)/30(s) – 40 (g) Militias and Heavy Infantries – Forest/Swamp – Dom4, 2.5k pop, 9 inc, 42 res – dom 5
Vepitre (14) – Pangaea – Plains - black candle 1
Kolermegor (5) – Pangaea – Forest – dom 1 - temple
Scytha (35) – 30-50 Light/Heavy Infantry and Crossbowmen – Mountains - general intel – black candle 1
Aran Plain (23) - Pangaea – 60 Satyrs and Satyr Hoplites – general intel – black candle 1
Bright Woods (17) – 20 Woodsmen - forest - general intel – dom 1
The Weald (25) – 30-40 Light/Heavy Infantry and Crossbowmen – forest/mountain- general intel – dom 0
Soth Beaver (38) – 50-60 Triton troopers/guards – Sea – general intel – black candle 1
Baptizer (43) – 50-70 Triton troopers/guards – Sea – general intel
Bolfagon (63) – Ulm – 10 Militias – general intel
Feldan (51) – 40 Barbarians – Forest – general intel
Faran (60) – 40 Militias, Heavy Infantry and Archers – Plains – general intel
Glimmering Fields (61) – 40 Militia, Archers and Heavy Infantry – Farm lands – general intel
Giant’s Rest (67) – 40 Light Infantry – Mountain/Wastes – general intel


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6 – magic site (+3As/+2W)
Gol Phalas (26) – 12.810 pop, 100% tax, 0 UR, 66 inc, 9 res, 0 def, dom 1
Dunheim (28) – 11.480 pop, 90% tax, 3 UR, 48 inc, 4 res, 0 def, dom 3
Talito (36) – 7.840 pop, 100% tax, 1 UR, 24 inc, 12 res, 0 def, dom -1 - magic site (+2W, +1N)
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 31 inc, 9 res, 0 def, dom 4 – magic site (+1W, +1As)
C’tis (27) – 32.790 pop, 100% tax, 0 UR, 215 inc, 108 res, 0 def, dom 1 – magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) – 13.670 pop, 100% tax, 0 UR, 68 inc, 11 res, 0 def, dom 1
Abysia (40) – 26.530 pop, 100% tax, 0 UR, 117 inc, 40 res, 0 def, black candle 1 – magic site (+)
Nifel (57) – 1.680 pop, 100% tax, 0 UR, 4 inc, 36 res, 0 def, dom -3 – magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod)
Chilad (52) – 2.590 pop, 80% tax, 9 UR, 6 inc, 22 res, 0 def, dom -1
Gol Ryepe (46) – 19.730 pop, 50% tax, 22 UR, 27 inc, 7 res, 0 def, black candle 2

I keep bloodhunting in Dunheim (28) and Gol Phalas (26).

The Abysian dominion is back to 1 in Abysia despite preaching, I hope the temple I will build this turn in Nifel will help. But to get the dominion there up faster I will set my priest to preach there, too.

The report about 60 Pangean troops in Aran Plains (23) is not very reassuring. I hope that I will preach out the Abysian pretender before Pangaea is going to be a real problem.


The 2 provinces to the north/northeast of Gol Ryepe are tempting me due to their fairly light defenses. I could either increase my income or get another province which might give me an additional gem income. But I have to think about the potential threat of Pangaea, too, which would force me to ignore the 2 provinces and move my forces to Scytha (35).

I decide to keep playing this one agressively and take Glimmering Fields this turn and hope to be able to take Giant’s rest on the next one. If Pangeae declares war I should be able to invade from R’lyeh with enough firepower to make him return to his capital soon. If I have to I will send 4 of my star children with this force in order to add some more punch


I am giving the Clam to one of my star child researchers and lack the gems to forge a new one this turn.

I will recruit a starspawn mage and another Star Child.

To be continued...

CharonJr
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  #3  
Old February 18th, 2004, 08:23 PM
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Arryn Arryn is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

I doubt that you have the dominion strength to preach out the Abyssian pretender in his home base, unless you use a temple, a prophet, and a pretender in an adjacent province. And even then you may not succeed.
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Old February 18th, 2004, 08:37 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by Arryn:
I doubt that you have the dominion strength to preach out the Abyssian pretender in his home base, unless you use a temple, a prophet, and a pretender in an adjacent province. And even then you may not succeed.
Hmm, like I said, I haven't tried it before, that's why I will continue trying in order to show people how hard this seems to be.

But I will try to surround Abysia with temples (I need some anyway) and while the "siege" of Abysia is binding some of my troops I am able to keep conquering some indi provinces - even if this is further slowing my expansion down.

But it sounds like preaching an pretender out is no real option in a competetive game.


When I finish this AAR I will ask the pros here to comment about the mistakes I made and am fairly certain that there is a LOT to improve my gameplay


Thx

CharonJr
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Old February 18th, 2004, 08:47 PM

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Default Re: Noob\'s shot at an R\'lyeh AAR

The quickest way to preach out a Pretender is to build a Temple (or temples) in adjacent provinces and churn out Priests and send them in to the capital and preach. 4 or 5 of those and he should be dead.
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Old February 18th, 2004, 09:00 PM
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by Zen:
The quickest way to preach out a Pretender is to build a Temple (or temples) in adjacent provinces and churn out Priests and send them in to the capital and preach. 4 or 5 of those and he should be dead.
Provided that there are no other provinces with that pretender's dominion, and that the enemy pretender doesn't have such a high dominion that it renders the efforts of the 4-5 priests futile.

But, as you say, if you've been able to surround the enemy capital with temples, by that time the enemy likely only has the one province and 4-5 temple-backed priests should make short work of the false god. In my AAR, I'm still puzzled as to how I was able to get positive dominion in the Pythium capital and still not kill that pretender. A very odd result, based on what I've seen in my other SP games, where I have preached out gods in the past.
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Old February 18th, 2004, 09:58 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 21

Construction is up to 5 and I will bring it to level 6 this turn (enough for +1S cap IIRC). I will stop there since I lack the resources for Forge of the Ancients at the moment. The remaining points will be put into conjuration since I will need some more troops soon.

The battle in Glimmering Fields (61) was won without losing a single one of my soldiers again. My forces will continue to Giant’s rest (67).

Shadul Ummush offered to join my forces, he is a 5W, 10RP, 25 leadership leader who will be my new Clam forger for now, but his main job will be summoning later on.

Atlanasha summoned another Greater Otherness this turn bringing her summoning up to level 11.


Provinces: 12
Treasury: 622
Income: 976
Upkeep: 452
RP: 229
Fortification: 2
Temple: 2

Conjuration – 5 (researching)
Alteration – 2
Evocation – 0
Construction – 5 (researching, will reach 6 on the next turn)
Enchantment – 5
Thaumaturgy – 6
Blood Magic - 0

Fire gems: 5
Air: 10 (+1)
Water gems: 2 (+6)
Earth: 0
Astral gems: 21 (+4/+5)
Death: 26 (+4)
Nature: 35 (+3)
Blood: 29


Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea – Dom1 – 7k pop, 33 inc, 14 res – dom 2
Tiash (15) – 20(g)/30(s) – 40 (g) Militias and Heavy Infantries – Forest/Swamp – Dom4, 2.5k pop, 9 inc, 42 res – dom 5
Vepitre (14) – Pangaea – Plains - black candle 1
Kolermegor (5) – Pangaea – Forest – dom 1 - temple
Scytha (35) – 30-50 Light/Heavy Infantry and Crossbowmen – Mountains - general intel – black candle 1
Aran Plain (23) - Pangaea – 60 Satyrs and Satyr Hoplites – general intel – black candle 1
Bright Woods (17) – 20 Woodsmen - forest - general intel – dom 1
The Weald (25) – 30-40 Light/Heavy Infantry and Crossbowmen – forest/mountain- general intel – dom 0
Soth Beaver (38) – 50-60 Triton troopers/guards – Sea – general intel – black candle 1
Baptizer (43) – 50-70 Triton troopers/guards – Sea – general intel
Bolfagon (63) – Ulm – 10 Militias – general intel
Feldan (51) – 40 Barbarians – Forest – general intel
Faran (60) – 40 Militias, Heavy Infantry and Archers – Plains – general intel
Giant’s Rest (67) – 40 Light Infantry – Mountain/Wastes – general intel

Pangaea has build a temple in Vepitre (14).


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 5 – magic site (+3As/+2W)
Gol Phalas (26) – 12.730 pop, 100% tax, 0 UR, 66 inc, 9 res, 0 def, dom 2
Dunheim (28) – 11.480 pop, 90% tax, 3 UR, 48 inc, 4 res, 0 def, dom 2
Talito (36) – 7.790 pop, 100% tax, 0 UR, 28 inc, 13 res, 0 def, dom -1 - magic site (+2W, +1N)
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 33 inc, 9 res, 0 def, dom 5 – magic site (+1W, +1As)
C’tis (27) – 32.790 pop, 100% tax, 0 UR, 210 inc, 108 res, 0 def, dom 1 – magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) – 13.670 pop, 100% tax, 0 UR, 64 inc, 11 res, 0 def, dom 1
Abysia (40) – 26.370 pop, 100% tax, 0 UR, 108 inc, 40 res, 0 def, black candle 1 – magic site (+)
Nifel (57) – 1.670 pop, 100% tax, 0 UR, 4 inc, 36 res, 0 def, dom -2 – magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod)
Chilad (52) – 2.600 pop, 80% tax, 8 UR, 7 inc, 22 res, 0 def, dom -1
Gol Ryepe (46) – 19.610 pop, 90% tax, 4 UR, 61 inc, 8 res, 0 def, dom -2
Glimmering Field (61) – 25.120 pop, 70% tax, 11 UR, 60 inc, 10 res, 0 def, dom -1


I keep bloodhunting in Dunheim (28) and Gol Phalas (26).

The first temple (Nifel) is up and I will move my priest to Talito to build another one.


My new mage is 2W, 4S and I will send him – with 4 Greater Otherness, 5 Illithid Soldiers and 1 Illithid - right towards Scytha (35) in order to prevent Pangaea from expanding there. For a later war it will surely help to have additional troops there, too.

My forces in Glimmering Fields will continue towards Giant’s Rest (67) and I will bring these forces down towards Pangaea after this battle, too.


I will recruit a starspawn mage, a Star Child and 3 Illithid Soldiers on this turn.

If I get lucky I will get another 4S mage this turn, but with 6 construction and 10 astral gems I will have another option to get my mages up to 4S.

I think I will attack Pangeae in 2-3 turns from now with 2-3 4S mages and about 30 troops, at least two-third of those being void summons or Illithids. The forces from the north should be able to put some preasure on Pangaea 2 turns after this. Normally I would like to wait till I would be able to strike with both my forces at once, but want to distrub Pangaea as soon as possible.

To be continued...

CharonJr
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