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  #1  
Old February 29th, 2004, 10:37 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by Arryn:
You have an impressive / obscene number of RPs. I'm envious. And gem income. When I think of what I could do with those numbers if I had them in my Utgard game ...

Do you build PD? If I recruited as many mages as you have I couldn't afford to have built all the PD I have. I'm still trying to figure out how you're so much stronger in magic than I am (350 RPs on Turn 33 vs. my 232 on the same turn). I can add, if I try, 35 RPs worth per turn in mages (at a cost of 510g). You're climbing faster than that.
Nope, I rarely build PDs unless I am afraid of an impending attack. And even then I will not build them unless I am fairly confident that they will make a difference in the fight. Whenever I build PDs I write it into the AAR since this happens fairly seldom.

I prefer a fairly strong offensive/mobile army to static defenses.

I recruit about 35 RPs each turn, too, costing me 610 gold. But I think the main difference are my researching heroes and pretender (48 RPs each turn) in addition to the fairly cheap (85 gold) star children which add 7 research which I essentially recruited ever turn in the beginning in addition to the mages.

The star children are among the most efficient concerning RPs/gold due to my magic scales of 3.

My main focus is on research, which would likely get me killed in MP fairly fast, but did work fairly well in this SP.

I think I was able to conquer richer provinces in the beginning, too, enabeling me to buy more mages.

And finally the decent Void summons enabled me to save some money I would have otherwise been forced to spend on troops.

CharonJr
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  #2  
Old February 29th, 2004, 11:09 PM
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Arryn Arryn is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Okay, that explains things. I routinely build all provinces to 10 PD, and 20 PD on borders that are, or may become, contested. Different styles. Whatever works is okay. And after all, it's only an AI ...
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  #3  
Old March 1st, 2004, 12:07 AM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by Arryn:
Okay, that explains things. I routinely build all provinces to 10 PD, and 20 PD on borders that are, or may become, contested. Different styles. Whatever works is okay. And after all, it's only an AI ...
Well, in contrast to the R'lyeh PDs (except the Illithid commanders) the Jotunheim PDs are actually worth their money

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Old March 1st, 2004, 12:43 AM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 43

Research in alteration reached level 7.

8 blood slaves were captured in Gol Phalas, another 11 in Kolermegor and 1 in Dunheim.

3 Vine Ogres were summoned in Kolermegor and Tartarian Gate was cast in Tiash, summoning a Tartarian Cyclops (no leader) – 327 HP, 18 prot, 30 mor, 17 MR, 0 Enc, 26 Str, 12 Att, 17 def, 5 prec, 3/11 move.

Acashic Record cast on Black Forest revealed 1 magic site – Corpse Candles’ Marsh (+1 death gem, +1 water gem).

Rain killed one fourth of my pepole in Great Aran Waste.

Terminus successfully assassinated another Commander of Ulm in The Two Woods, but is leaving my services now.

In Cimri my forces faced about 30 militias/slingers who were easily defeated.

My sieging forces in Pythium were attacked by 15 forces from Pythium who were easily beaten and adding 1 Emerald Lord and 6 fodder to my forces.

Tirannea was only defended by PDs and taken easily.

Spire Woods was defended by roughly 15 militias and 15 gladiators lead by 3 Centurions. They were beaten without my forces breaking a sweat.

My Spectre was found in The Two Woods and slain by roughly 100 troops from Ulm.


Provinces: 62
Treasury: 2.354
Income: 2.925
Upkeep: 1.499
RP: 503
Fortification: 8
Temple: 15
Converted Provinces: 27

Conjuration – 9
Alteration – 7 (researching)
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 7

Fire gems: 80 (+16)
Air: 24 (+9)
Water gems: 47 (+19)
Earth: 54 (+8)
Astral gems: 13 (+17/+16)
Death: 43 (+11)
Nature: 54 (+12)
Blood: 30


Updated province information:


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


The Golden Adept is 2F, 1A, 2S and will be set to research, another one will be recruited.

I got a 1W, 5S! mage who will move to Tiash and get the Starshine Skullcap – recruiting 1 more.

The Lore Master turned out to be 1F, 1S, 1D, 1B who will research – recruiting 1 more.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Yldmyre.

Finally Atlanasha is cured of feeblemind and will continue summoning.

The Clam is given to a star child in C’tis, the Blood Thorn (+1B) is given to the 3B mage who will forge a Brazen Vessel (+1B) for 16 blood slaves. The Bag of Winds (+1A) is given to the 3(4)A mage who will cast Raven Feast (conj5, 4A, 5 air gems) on Cimri (24 corpses) in the hope of getting some much needed death gems.

Since I don’t seem to get a 3F Lore Master and have enough fire gems I will empower a 2F mage for 45 fire gems.


The 2 fodder armies from Storn Woods will move to Pythium and the priest will build a temple.

Glisas will move from Spire Woods to Ermithia.

The army from Garillion will move to Storn Woods.

The 2 mage armies from Cimri will move to Pythium.

The mage in Talito will continue to Glimmering Fields.

My priest in Giant’s Rest is starting to preach will the priest in Stron Woods will build a temple.


A Clam of Pearls will be forged for 8 water gems in addition to Boots of Quickness for 10 water gems.

A Robe of Shadows (Etheralness) will be forged (8 astral gems) for the Cyclops who will be Gift of Reasoned (20 nature gems) this turn.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART43.JPG
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  #5  
Old March 1st, 2004, 11:02 AM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 44


Ulm declared war this turn.

6 blood slaves were captured in Gol Phalas, another 4 in Kolermegor.

3 Vine Ogres were summoned in Kolermegor.

Acashic Record cast on Yldmyre revealed 1 magic site – Thunder Oak (+1 air gem) and Raven Feast brought back 2 death gems being a bit disappointing, but 5 air gems for 2 death gems is a better ratio than alchemies 4:1.

Gift of Reason revealed the Cyclops to posses 4E, 10 RPs and leadership of 25.

There was a festival in Glimmering Field raising faith and an ill omen was seen in Temiglia.

Ulm attacked my forces in Giant’s Rest with about 100 troops (60 militias, 15 Infantry of Ulm, 15 heavy infantry, 8 crossbowmen, 2 heavy cavalery and 1 black knight lead by 3 Commanders of Ulm). They faced my 7 knights/royal guards, 2 Vine Ogres and 10 fodder troops in addition to 21 PDs, being lead by 2 Illithid Lords (PDs), 1 starspawn mage and a lowbie priest (2H). I forgot the reset myriders to hold and attack rearmost, they were still set to attack closest from the siege, this way they charged right into the enemy ranks and received a beating after being able to kill about 10 militias. They routed after 3 of the 7 were killed. In the meantime the PDs reached the militias and while losing some men were able to route the militias. The Infantry of Ulm engaged my forces next and broke the slaves trooper contingent of the PDs. But my mindless kept pressing on breaking the Infantry of Ulm soon. In the end Ulm lost its 3 commanders (enslaves mainly) and 48 troops while I lost 3 riders and 1 fodder while 4 crossbowmen and 1 black knight were integrated into my army.

My armies in Bolfagon were attacked by 10 troops from Ulm who were quickly beaten.

Glisas deafted the PDs in Ermithia easily.


Provinces: 63
Treasury: 2.924
Income: 3.036
Upkeep: 1.538
RP: 503
Fortification: 8
Temple: 16
Converted Provinces: 29

Conjuration – 9
Alteration – 7 (researching, will reach 8)
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 7

Fire gems: 80 (+16)
Air: 18 (+10)
Water gems: 58 (+19)
Earth: 62 (+8)
Astral gems: 21 (+18/+17)
Death: 56 (+11)
Nature: 33 (+12)
Blood: 36


Updated province information:

There seem to have been an indie uprising in Man’s province of Glanis.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


The Golden Adept is 2F, 3S and will be set to research, another one will be recruited.

I got a 1W, 1E, 3S, 1B mage who will research – recruiting 1 more.

The Lore Master turned out to be 1F, 1A, 1E, 1N who will research – recruiting 1 more.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Great Aran Waste.

The Clam is given to a star child in C’tis, the Robe of Shadows is given to the Cyclops in addition to the Boots of Earth bringing him to 5E (for Forge of the Ancients when I get the 80 needed earth gems).


My mage lead army from Giant’s Rest will move to Bolfagon to pick up some of the routed forces. While one mage lead army from Glimmering Fields will replace it in Giant’s Rest.

The army and priest form Stron Woods will move to Pythium to support the siege there.

Glisas from Ermithia and the 2 mage lead armies from Tirannea will attack the indie province of Glanis, hopefully being able to beat the 140 troops Man might send.


A Clam of Pearls will be forged for 8 water gems in addition to an Amulet of Antimagic for 4 astral gems, a Ruby Eye (+1F) for 16 fire gems, a Treelords Staff (+2N) for 32 nature gems, a Spirit Helmet (casts lightning) for 16 air gems and a Ring of the Warrior (adds to attack skill) for 4 Blood Slaves.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART44.JPG
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  #6  
Old March 2nd, 2004, 02:30 AM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 45


8 blood slaves were captured in Gol Phalas, another 5 in Kolermegor.

3 Vine Ogres were summoned in Kolermegor.

Acashic Record cast on Great Aran Waste revealed 3 magic sites – Mineral Cave (+1 earth gem), Mercury Pond (+2 water gem) and a Unholy Temple (+1 death gem).

A witch cursed some of my troops for taking her gems in Jerib.

A group of religios zealots (militias) showed up in Nifel to join my forces.

Ulm attacked in Giant’s Rest again, with about 190 troops this time – about 80 militias, 30 Infantry of Ulm, 20 heavy infantry, 20 archers, 20 sappers, 10 Black Plate Infantry and about 5 Black Knights lead by 2 Black Lords, 1 Siege Engineer and a Lord Guardian. My army fielded 21 PDs with their commanders in addition to 15 fodder, 3 summons and 3 Ice Trolls lead by a starspawn mage and supported by a 2H priest. My PDs were decimated by the archers but kept pressing on and were able to break the leading militias. My mages Astral Fires riped decent holes into the advancing enemies. Due to the huge losses the Pythium forces routed after about 10 more turns despite my forces just having 1 Otherness and 2 Ice Trolls left in addition to 5 fodder.

The 22 indie barbarian defenders were easily defeated, but as expected Man attacked. But since the attack was just lead by 20 spearman, 10 archers and 10 militas it was easily repelled.

The entrance to Pythium has been breached.


Provinces: 63
Treasury: 2.743
Income: 3.101
Upkeep: 1.609
RP: 503
Fortification: 8
Temple: 17
Converted Provinces: 30

Conjuration – 9
Alteration – 8 (researching, will reach 9)
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 7

Fire gems: 80 (+16)
Air: 18 (+10)
Water gems: 58 (+19)
Earth: 62 (+8)
Astral gems: 21 (+18/+17)
Death: 56 (+11)
Nature: 33 (+12)
Blood: 36


Updated province information:

Since I seems to be unable to bleed the Ulmish forces dry (too many are able to escape) I will attack this turn. Witches Copse is virtually undefended while The Two Woods and Monherboa are defended by about 100 troops each in addition to heavy PDs. Ulm’s Moloch defender is in The Two Woods.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


The Golden Adept is 2F, 1A, 2S and will be set to research, another one will be recruited.

I got a 1W, 1E, 3S, 1N mage who will research – recruiting 1 more.

The Lore Master turned out to be 2W, 1E, 1N who will research – recruiting 1 more.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Wicker Woods.

The Clam is given to a star child in C’tis, the Treelords Staff is given to my 2(3)N mage in Tiash, the Amulet of Antimagic, Spirit Helmet and Ring of the Warrior are given the the Cyclops and the Ruby Eye to my 3F mage.

A 1B mage will be empowered to 2B for 30 blood slaves in order to get another bloodhunter.


The fortress in Pythium will be stormed by the 5 armies with the support of 2 priests and 1 additional mage.

Glisas will attack the lightly defended province of Witch Copse.

My 3 fodder armies and 1 mage led army will attack The Two Woods with the support of 1 mage, 1 priest and the prophet from Glimmering Fields.

My 5 armies from Giant’s Rest and Bolfagon will attack Monherboa.

A commander from Abysia will move to pick up the militias in Nifel and a new one will be recruited.


A Clam of Pearls will be forged for 8 water gems in addition to a Flame Helmet for 16 fire gems, a Sanguine Rod for 4 blood gems, Winged Shoes for 4 air gems, a Sceptre of Authority for 5 fire gems and a Starshine Skullcap for 8 astral gems.

A Tarrasque will be summoned this turn for 25 nature gems in addition to casting a Forge of the Ancients for 86 earth gems by transforming all astral gems into earth gems.

23 Illithids will be recruited in R’lyeh in addition to 8 priests to build temples in the conquered provinces.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART45.JPG
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  #7  
Old March 1st, 2004, 11:11 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 46

Forge of the Ancients was cast adding hugely to my forging program.

4 blood slaves were captured in Gol Phalas, another 5 in Kolermegor and 2 in Dunheim.

Acashic Record cast on Wicker Woods revealed 3 magic sites – Damned Merchant (+1 blood slave), The Inverted Tower (+4 air gems, can recruit Illusionists) and a Brigand Lair (increases unrest by 5, can recruit villain).

An ill omen was seen in Faran.

Ulm attacked in Giant’s Rest. Their forces consisted of 20 militias, 20 Infantry of Ulm and about 15 archers being lead by the Ulm pretender (Moloch), Terminus the Merc-Assassin and a Siege Engineer with 5 sappers. I forgot to move my mage with his 2 Ice Trolls and 1 Otherness to The Two Woods, that’s why he was there with the 21 PDs. My mage managed to paralyse the Moloch, but sadly my troops were not able to take advantage of this since they were outnumbered and defeated.

Glisas easily defeated the PDs in Witches Copse.

My troops met roughly 130 defenders in Monherboa – 40 crossbowmen, 30 light infantry, 20 Infantry of Ulm, 20 militias and 10 guardians being lead by 5 Siege Engineers, 4 Priests, 4 Commanders of Ulm, 1 Master Smith and 1 Lord Guardian. I was fielding 15 Illithid Soldiers, 7 Vine Ogres, 8 archer/crossbowmen, 5 knights and 7 fodder being led by 2 mages, 1 2H priest and 1 Illithid Lord. Except for the fodder I just lost 1 Vine Ogre and killed 88 troops and 6 commanders.

My armies in The Two Woods were met by 45 regular Ulmish troops (mainly 30 crossbowmen and 15 Infantry of Ulm) in addition to about 25PDs, while my forces numbered 80 troops (about 40 archers, 30 heavy Infantry and 10 knights being led by 2 mages and 2 priests. 1 enemy knight managed to break 25 of my archers (reminding me why I prefer summons in my armies). With the help of some Fanaticisms my heavy infantry and knights were able to break the Infantry of Ulm and the crossbowmen shortly after. In the end 36 troops and 3 commanders were killed while I lost 10 troopers.

My armies in Pythium faced just 4 Theurg Acolytes, 1 Hero, 1 Triarius and 1 Serpernt Lord. All but 1 Acolyte were enslaved

Atlansha summoned a Greater Otherness.

Pythium was destroyed.


Provinces: 63
Treasury: 2.743
Income: 3.188
Upkeep: 1.749
RP: 545
Fortification: 9
Temple: 16
Converted Provinces: 32

Conjuration – 9
Alteration – 8 (researching, will reach 9)
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6 (researching,will reach 7)
Blood Magic – 7

Fire gems: 90 (+18)
Air: 39 (+15)
Water gems: 39 (+22)
Earth: 9 (+9)
Astral gems: 1 (+23/+18)
Death: 0 (+11)
Nature: 40 (+12)
Blood: 9 (+1)


Updated province information:

I am not sure about the name of Ulm’s capital, but would have expected Ulm. Maybe it is Nicia or Ulm got a fortress there for some reason, but I will siege it anyway.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


The Golden Adept is 3F, 2S (argh, now that I “wasted” the gems on empowering another mage) and will move him to Tiash, another one will be recruited.

I got a 1W, 4S, 1B mage who will move with 10 Illitihds to the northern front – recruiting 1 more.

The Lore Master turned out to be 2F, 1A, 1W who will research – recruiting 1 more.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Cimri.

The Clam is given to a star child in C’tis, the Sanguine Rod the the newly empowered 2B mage who will move to Hoburgdorf and hunt there, the Flame Helmet is given to my 3(4)F mage, the Starshine Skullcap and Sceptre of Authority are given to a 2W, 1E, 3S mage who will move to Kolermegor to pick up the Vine Ogres there, the Cyclops exchanges the Earth Boots for Boots of Quickness and will move to Gol Ryepe.


The fodder army from Nifel will move with 25 militias to Gol Ryepe.

The 2 fodder armies from Pythium will move to Tirannea.

A mage led army and a mage will move from Pythium to Glanis while the remaining 2 mage led armies move to Iron Range.

The star spawn priest from Pythium will move to Temiglia.

2 mage led armies and the priest will move from Monherboa to Midland while the Illithid Lord and his Illithid Soldiers and the remaining mage will attack Forest of Idun. Both provinces are defended by roughly 20 troops from Ulm.

Both fodder armies from The Two Woods supported by 2 priests and one mage will try to take Nicia which is defended by 20 troops and PDs.

A commander without troops from The Two Woods moves to Glimmering Fields.

The remaining mage led army from The Two Woods will attack Banded Hills which is defended by PDs and 1 sapper.

Glisas attacks Lupia from Witches Copse and will met about 20 militias/archers in addition to PDs.


A temple will be build in Pythium and the 8 recruited mages will move to empty provinces to build temples there.

The PDs in Gol Ryepe are increased to 21 while the PDs in Glimmering Fields and Bolfagon are raised by 10 to 31.


4 Clams of Pearls will be forged for 16 water gems in addition to an Armor of Souls (+1B) for 16 blood slaves, a Skull of Fire (+1F) for 1 fire and 1 death gem, a Trident from Beyond (+1W) for 8 water and 4 astral gems, a Sceptre of Authority for 5 fire gems and 2 Starshine Skullcaps (+1S) for 8 astral gems.

10 astral gems were converted to death gems and Well of Misery will be cast for 83 death gems.

23 Illithids will be recruited in R’lyeh in addition to 1 Hybrid Commander in Glimmering Fields to pick up some routed troops.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART46.JPG


BTW, I updated to 2.08 on this turn.
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