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Old March 2nd, 2004, 01:53 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Yup, that's why I said "except the VERY important enslaves", but after casting the scripted spells they became virtually useless

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Old March 3rd, 2004, 02:16 AM
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Arryn Arryn is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by CharonJr:
after casting the scripted spells they became virtually useless
If the mages are squids, you can try 5 scripted spells, then "Fire Closest" so that instead of using spells the AI uses mind bLasts. This at least guarantees 10 more attacks that aren't useless AI picks ...

[ March 02, 2004, 12:17: Message edited by: Arryn ]
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Old March 2nd, 2004, 03:29 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Hmm, having them use the mindbLasts would be a possibility, but sometimes (even fairly often) they decide to use decent spells (Soul Slay and Paralyse mainly after buffing themselves), but this time they kept on casting buffs for some reason.

Now that I think about it this might have been due to them standing right in the middle of the Illithid Soldiers, thus having enough targets for their buffs with a range of 1.

Next time I will try to position them away from other troops, this might "force" them to use more useful battle spells.

This will leave them more vulnerable to attacks, but I will surely try to see if it helps. If it helps I can decide on a case by case basis if I am willing to risk my mages for more offensive output.

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Old March 2nd, 2004, 05:34 PM

Wendigo Wendigo is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

The Starspawn are among the best mages in the game, do not missuse them with mindbLast orders. Give them a chance to prove themselves with the right research & they will not let you down.

What is more, missile troops & commanders that run out of ammo default to attack orders...in a long battle your mages would end up charging into melee after exahusting their mindbLasts: paralyze a SC, only to purposefully suicide vs his fire/cold aura!
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Old March 2nd, 2004, 06:36 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by Wendigo:
The Starspawn are among the best mages in the game, do not missuse them with mindbLast orders. Give them a chance to prove themselves with the right research & they will not let you down.

What is more, missile troops & commanders that run out of ammo default to attack orders...in a long battle your mages would end up charging into melee after exahusting their mindbLasts: paralyze a SC, only to purposefully suicide vs his fire/cold aura!
Since I already suspect that they behaved this way due to me placing them right with the Illithid Soldiers there is no real danger of me wasting them

As have been said in other threads I tend to believe that about 80% of the stupid spells cast by the AI are due to "user errors" and not knowing what factors into the AIs decision about what spells to cast.

Here it seems like protecting the Illithid Soldiers got priority over offensive spells. Due to the range/precision of the crossbowmen and the decent protection of the Illithid Soldiers this wasn't a good decision in this case but it could have been a VERY good decision under different circumstances.

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Old March 2nd, 2004, 06:53 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Just a quick question here:

Due to the reluctance of the AIs declaring war, the numbers of enemy troops I can see and the remaining provinces I am fairly sure that R'lyeh is at least as strong as the other remaining nations combined.

Sadly the AIs haven't ganged up on me like I have been expecting for the Last turns.

This has got me thinking about attacking Man and Altantis in order to force them into a war with me before I can further strengthen my position.

What do you think about this ?

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Old March 4th, 2004, 01:59 AM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Well, since everybody seems to be asleep I simply have to attack Man and Atlantis. Maybe this will wake up some people


Turn 47

Research in alteration has been completed (level 9) and thaumaturgy is up to 7.

5 blood slaves were captured in Gol Phalas, another 8 in Kolermegor and 4 in Dunheim.

Acashic Record cast on Cimri revealed 1 magic site –

Indie barbarians attacked my province of Tirannea, but were easily defeated by my troops.

My tax income has been increased permanently by 25 gold in Kolermegor.

My province of Gol Ryepe was attacked by Ulm with 10 archers, 5 militias, 5 Black Plate Infantry, 5 Infantry of Ulm and 3 sappers being led by a Master Smith and the Moloch (Ulm’s pretender). My defenders consist of 21 PDs, 25 militia fodder, 20 blood slaves (doh !) being lead by Meges (my Cyclops), a scout and a commander. Meges casted Invulnerability and Strength of Giants on himself, the Moloch summoned 10 imps and the Master Smith castin Curse of Stones (fighters lose endurance quickly) with Meges following up the Legions of Steel and Iron Will. The imps were quickly beaten by the PDs. Meges cast another Strength of the Giants and Iron Warriors (making curse myself for not scripting anything for him since he is supposed to be a SC, not a caster). My militias were easily routed by the Infantry of Ulm while the Moloch jumped right into my fodder and PDs breaking my slave troopers very soon and puting my blood slaves very close to the fighting. My lobo guards very able to break the Ulm militias, Black Plate Infantry and Infantry of Ulm. Meges cast Blade Wind next (great, still no close combat ). The Master Smith was casting very efficient Magma Bolts but was not able to save the Moloch from the onslaught of the lobo guards. While Meges was down due to fatigue his Spirit Helm kept casting Lightning Bolts, but except 1 imp at the beginning it kept missing. Despite the archers killing a fair number of lobo guards they pressed on and finally engaged the archers, routing them soon after. When Meges git back into the action he cast another useless Blade Wind (all missed) and was down again. The armies of Ulm were routed shortly after this and my troops were only able to kill the stunned soldiers. In the end I lost 7 fodder while killing 17 Ulm troopers and the Moloch.

Nicia was defended by 10 crossbowmen and 5 archers being led by a priest and a S
siege engineer. They were no match for my 20 heavy infantry and 10 archers lead by a mage and 2 priests and routed after losing 2 troopers and 1 commander.

Midland was defended by 18 crossbowmen and a priest who were defeated without a loss, routing after just 1 was killed.

My 5 knights being lead by a mage attacking Banded Hills routed after the first volley from roughly 20 crossbowmen killed the mage.

Forest of Idun was defended by 20 militias, 10 crossbowmen, 10 Infantry of Ulm, 5 archers and 2 knights led by 3 siege engineers, 1 commander, 1 master smith and a priest. My army consisted of 15 Illithid Soldiers, 1 commander and a mage who was hit by crossbow bolts on the firsts turn and imediatly tried to retreat. 1 of the knights was killed, the other one stunned by the first volley of mindbLasts. About 20 more troops were killed/stunned before they got into close combat range with my Illithids, but a stray bolt killed my mage. 5 Illithids got into close combat while the others kept bLasting. The infantry broke when all my Illithids atarted to attack, but the ranged troops kept firing. When my Illithids reached the crossbowmen they broke and Ulm routed. I lost 1 mage and 1 Illithid Soldiers while killing 42 troopers and all commanders. The Starshine Skullcap was retrieved by my commander.

Glisas defeated the PDs and 10 troops in Lupia without any problems.

Atlansha summoned another Greater Otherness.

It seems like Well of Misery is adding 20 death gems to my income which will be very hand for my summoning program.

I have decided that since Atlantis and Man will not attack me, that I will attack them A bit too early since I could use additional preparation, but since I try to simulate them declaring war on me, I don’t want to be more prepared than I am now.


Provinces: 70
Treasury: 1.938
Income: 3.618
Upkeep: 1.822
RP: 545
Fortification: 9
Temple: 17
Converted Provinces: 32

Conjuration – 9
Alteration – 9
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 7 (researching,will reach 7)
Blood Magic – 7

Fire gems: 90 (+18)
Air: 39 (+15)
Water gems: 39 (+22)
Earth: 9 (+9)
Astral gems: 1 (+23/+18)
Death: 0 (+11)
Nature: 40 (+12)
Blood: 9 (+1)


Updated province information:

Ah, I found Ulm, restoring my faith in Dom’s naming conventions


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


The Golden Adept is 1F, 1A, 2S and will research, another one will be recruited.

I got a 1W, 1E, 3S, 1N mage who will get a Skullcap in addition to the Sceptre of Authority and will lead 30 Illithids and 2 Greater Otherness vs the Altantean province of Devourer – recruiting 1 more.

The Lore Master turned out to be 3W, 1N who will research – recruiting 1 more.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Ermithia.

The 4 Clams are given to a star children in C’tis, the Trident from Beyond to my 5W mage in Tiash, the Skull of Fire to my 3(5)F mage in Tiash and the Armor of Souls to my 3(5) blood mage in Tiash.

Tartarian Gate will be cast for 10 death gems in addition to summoning a King of Elemental Fire for 50 fire gems, Awaken Treelord for 50 nature gems, Crossbreeding for 15 blood slaves and a Queen of Elemental Air for 50 air gems.


My mage led army in Namor will attack 10 of Man’s longspears + PDs in Dust Fens, mainly looking for Man’s capital.

The Troll King with 35 barbarians from Moss Woods and the mage in Spire Woods with some fodder will attack Man in Laria.

My 2 fodder armies in Tirannea will attack Holoma, but might very well lose this fight if the PDs are strong enough.

1 mage led army with 8 Illithid Soldiers will attack Gol Amrod from Glanis while the remaining 3 mage led armies will attack Recenna.

My army in Jotunheim (10 barbarians) will play archer fodder for the estimated 70 longbowmen in Kark who will be attacked by Glisas.

1 mage led army in Iron Range will attack Silvania while the other mage led army will move to Moss Woods to fill potential gaps in my northern front with Man.

Since I lack the forces to finish Ulm fast I will siege their capital with my armies from Forest of Idun (commander + Illithid Soldiers) and 2 mage led armies from Midland supported by a 2H priest.

The 2 commanders from Nicia will move to The Two Woods and Witches Copse to pick up troops there – they might be attacked on the way, while the remaining forces will continue the siege.

My army in Glimmering Fields will try to take Yellow Mountains from Atlantis.

The commander in Gol Ryepe will fetch more fodder from Nifel.

Meges will try to liberate Giant’s Rest, this time he will be scripted to cast Invulnerability and Summon Earthpower before attacking.

My mage led army from Talito will move to Glimmering Fields.

The mage from Hoburgdorf will move to Glimmering Fields, too.

A commander and 16 fodder will move from Abysia to Gol Ryepe.

My 3F mage from Birman Hights will move to Aran Plains.

Due to me needing the money for troops I will not build the 8 planed temples for now, the priests will preach.


3 Starshine Skullcaps are forged for 12 astral gems to replace my lost mages since I need more commanders for figthing all 3 nations in addition to 3 Sceptres of Authority and a Skull Staff (+1D) for 5 death gems.

23 Illithids will be recruited in R’lyeh.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART47.JPG
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