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February 12th, 2004, 07:48 AM
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Re: Tartarian factory
Quote:
Originally posted by Zen:
Tartarian Titan x1 (Female) etc.
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Why x1? Are they supposed to be unique? In my test I got up to 5 of the lightning Cyclops variety.
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God does not play dice, He plays Dominions Albert von Ulm
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February 12th, 2004, 08:02 AM
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National Security Advisor
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Re: Tartarian factory
Maybe he simply means you get one at a time.
PvK
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February 12th, 2004, 08:04 AM
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Re: Tartarian factory
Oh, BTW...
Quote:
Originally posted by Zen:
Tartarian Titan (Male)
Path: 3 Random (Same Path), 2 Random (Same Path), 2 Random (Same Path)
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One of mine had 5 earth/2 astral, the others were 3/2/2.
Quote:
Tartarian Spirit x1
Path: 2 Random (Same Path), 3 Random (Same Path)
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Got 4, always earth/death.
Quote:
Tartarian Cyclops x1
Path: 2 Random (Same Path), 3 Random (Same Path)
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Got 5, always air/earth.
Quote:
Tartarian Monstra
Path: 3 Random (Same Path), 2 Random (Same Path), 1 Random (Same Path)
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I got one with 4 water/2 death, the others were 3/2/1.
Quote:
Tartarian Cyclops (v2)
Path: 4 Random (Same Path)
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Got 3, always 4 earth.
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God does not play dice, He plays Dominions Albert von Ulm
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February 12th, 2004, 08:10 AM
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Re: Tartarian factory
It was x1, because it was in my SCQR. So when you cast the spell you get one of one type.
The Magical Paths are hard to define exactly. I've made probably 100 titans and those are the clearest definitions I could.
If you notice, I split it by what commonly happens as I can't break it down any other way which makes sense. If I had the time and could do 1000 Titan tests for each I could do %'s but you really think I need to do that?, I think this is enough for my contribution.
So 3, 2, 2, can be 5, 2 or 3, 2, 2, but it will never be 7, or 1, 4, 2. It's possible any one of the paths to join with another.
I've never had any one of the tartarians ever be exactly the same for each one (this is probably 10 per type at least, had a problem with the Monstra (Naga) as I had a bad run of not being able to summon alot of them).
If you'd like to do tests where you can conclusively say that one type is one part, I'll change my notation to reflect that.
[ February 12, 2004, 06:17: Message edited by: Zen ]
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February 12th, 2004, 08:29 AM
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Major General
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Re: Tartarian factory
Aside from being level 9, the spell is insane. My first casting, I got one with 2 astral 3 death 2 fire, who was a leader! Sometimes you don't need GOR, it seems. But 10 death gems for a 7-magic level god-class leader is probably a bug; the rest were normal units.
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February 12th, 2004, 08:34 AM
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Re: Tartarian factory
There is about a 20% chance that any particular summoned titan will be a Commander as opposed to a Unit.
The afflictions are random. But feeblemind and mute are fairly common. Gift of Health can usually heal their afflictions in 2 or 3 turns.
The spell is appropriately Level 9. Even having a semi-afflicted Unit that has the kinds of statsitics (especially HP) that the Titans have for 10 Death Gems can turn your armies into superpowered, hard to kill units with a powerful cavalry.
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February 12th, 2004, 08:38 AM
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Major
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Re: Tartarian factory
Quote:
Originally posted by Zen:
If you notice, I split it by what commonly happens as I can't break it down any other way which makes sense. If I had the time and could do 1000 Titan tests for each I could do %'s but you really think I need to do that?
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Hmmm, where the hell did I write I really think you need to do that?
Just wanted to point out an interesting fact: that some of my summons (both Titans, Monstra) had varied skills, while some had not. Eg, all my 5 lightning Cyclops had exactly air 2/earth 3. If it's really 2?/3? like you suggest, the probability for such a draw is less than 1%.
Quote:
If you'd like to do tests where you can conclusively say that one type is one part, I'll change my notation to reflect that.
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Well, I'll play a few more turns tonight just to see if I get, eg, a lightning Cyclops with different magic skills, but I'm not really interested in doing more.
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God does not play dice, He plays Dominions Albert von Ulm
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