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  #1  
Old May 8th, 2001, 08:33 PM
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capnq capnq is offline
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Default Re: Does anyone use ROBO MINERS?

I've only once gotten into a situation where robomining was useful, to deny the resources of a planet you can't use to an enemy. I was having trouble with an AI putting a colony in my space really early in a game, when it would have taken me years to get that colonization tech. Even then, it was easier to glass the planet with Radiation Bombs to make it unihabitable.

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  #2  
Old May 8th, 2001, 09:26 PM

rdouglass rdouglass is offline
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Default Re: Does anyone use ROBO MINERS?

quote:
Originally posted by GruelThePurple:
That being all said, I do use a couple of mods to make remote mining worthwhile. First off, I turn off the flag in the settings file to cause mining to decrease a resource's value...

...The second mod helps a lot with using the standard ships. I give RoboMiners a Cargo ability, but they can not actually hold cargo (set to 0)....



That sounds like a cool mod. Could you possibly enlighten us who are 'mod challenged'??

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  #3  
Old May 8th, 2001, 09:51 PM

GruelThePurple GruelThePurple is offline
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Default Re: Does anyone use ROBO MINERS?

Once I get home (being at work and all), I can post what a mod'ed miner would look like with the cargo attribute.
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  #4  
Old May 8th, 2001, 10:22 PM

jimbob55 jimbob55 is offline
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Default Re: Does anyone use ROBO MINERS?

1. Go to the Data folder in your SE4 directory.
2. Make a copy of the components.txt file somewhere safe.
3. open the components.txt file in wordpad most likely
4. search for robo. This will bring you to the first robo miner entry.
5. scroll down until you see this line :
Number of Abilities := 1
Change the value to 2.

paste this

Ability 2 Type := Cargo Storage
Ability 2 Descr := Provides 0kT worth of cargo space.
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0

just above the line weapon type := none

This will mod your level 1 metal robominer to be a valid cargo component. All you have to do now is mod all 8 remaining robominers in the same way....

Alternatively add this to the end of your components.txt file. Be careful that there is only 1 line between the Last entry and this one, with one line between the end of this and the EOF '===' line.

Name := Omni - Miners I
Description := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num := 240
Tonnage Space Taken := 100
Tonnage Structure := 100
Cost Minerals := 1000
Cost Organics := 200
Cost Radioactives := 200
Vehicle Type := Ship\Base\Sat
Supply Amount Used := 100
Restrictions := None
General Group := Remote Mining
Family := 30
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Minerals Extraction
Tech Level Req 1 := 1
Number of Abilities := 4
Ability 1 Type := Remote Resource Generation - Minerals
Ability 1 Descr := Automatically mines 300 minerals. Only one ship can mine a location each turn.
Ability 1 Val 1 := 300
Ability 1 Val 2 := 0
Ability 2 Type := Remote Resource Generation - Organics
Ability 2 Descr := Automatically mines 300 organics.
Ability 2 Val 1 := 300
Ability 2 Val 2 := 0
Ability 3 Type := Remote Resource Generation - Radioactives
Ability 3 Descr := Automatically mines 300 radioactives.
Ability 3 Val 1 := 300
Ability 3 Val 2 := 0
Ability 4 Type := Cargo Storage
Ability 4 Descr := Provides 0kT worth of cargo space.
Ability 4 Val 1 := 0
Ability 4 Val 2 := 0
Weapon Type := None


And bob is your father's brother. An all purpose remote mining bot with a pretty picture that can be mounted on a freighter hull. Of course, you could change all the values to 3000, or 10000 if you so desired. Such is the pleasure of modding.......

[This message has been edited by jimbob55 (edited 08 May 2001).]
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  #5  
Old May 8th, 2001, 11:17 PM

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Default Re: Does anyone use ROBO MINERS?

Well actually even though I suggested using satellites - I never actually find myself using robomining at all, unless I am playing for more than just an immediate military victory - where I allow the AI to build up.

I wouldnt build a base to robo mine with - I dont want to pay any maintenance cost on my robo mining operations other than the cost of the single ship to deploy them and the cost of the satellites when I build them.

Often after deploying the satellites I will send the ship home and mothball it for the duration of the mining operation.

In answer to the question about stacking satellite miners - no it doesnt work -
but if you deploy 10 or so in an asteroid system you will make a pretty good haul over a few turns. Its a nice supplement to the normal income.

[This message has been edited by AJC (edited 08 May 2001).]
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  #6  
Old May 9th, 2001, 04:37 AM
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Default Re: Does anyone use ROBO MINERS?

I also turned off the "deplete asteroid" flag in my MOD. Combine this with a 100-pt. increase (I think, I may have left it alone) in the resources mined, and robo-miners are actually useful.

If you put 3 Robo-Miners on a space station at an asteroid over 100%, you get 2000 minerals of pure profit every turn. This gets better with higher level miners and richer asteroids (up to about 3500 minerals profit).

In my Last game I had built about 20 mining stations and they were vital to running my large fleet (a 200-ship fleet with 800kT cruisers and a 3500kt heavy battleship is expensive). It's important to defend your stations though, as I lost an entire system of them to cloaked ships and the loss forced me to halt all new construction.
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  #7  
Old May 9th, 2001, 11:10 AM

CaptSpoogy CaptSpoogy is offline
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Default Re: Does anyone use ROBO MINERS?

I modified the robo-miners so that they were more efficient (1500 units) and cost less. I like to use them in finite resources games (especially on worlds with moons - you make around 7500 units in profit!

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