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February 12th, 2004, 06:57 PM
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Corporal
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Re: Turn by Turn by Zen (Atlantis)
nice writeup
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February 12th, 2004, 07:03 PM
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Major General
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Re: Turn by Turn by Zen (Atlantis)
Quote:
Originally posted by DLC:
nice writeup
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Oh, yeah, that too. I forgot to add the compliment Zen is deserving of. 
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February 12th, 2004, 07:06 PM
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Captain
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Re: Turn by Turn by Zen (Atlantis)
Quote:
Originally posted by Saber Cherry:
Water 3? What are you thinking? For 16 dp you get water 4, a +2 defense to Atlantis's very powerful sacred units. Why would you choose 6 dominion and 3 water?
Baka baka baka!
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Not to speak for Zen, but...
Quote:
Originally posted by Zen:
Note: I deliberately did not choose a finely honed pretender design. That is to mean, I did not choose what I would normally choose if going into a competitive game, but rather a 'fun' design set with competitive scales in order to better utilize and show different aspects of the game.
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February 12th, 2004, 07:11 PM
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Second Lieutenant
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Re: Turn by Turn by Zen (Atlantis)
I'm sure Zen ingored the water4 blessing since the sacred units are a bit on the slow poke side of things and not worth investing in if you don't have a bless9. 
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February 12th, 2004, 07:15 PM
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Corporal
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Re: Turn by Turn by Zen (Atlantis)
Fun write-up Zen, enjoying it.
Hey Cherry,
I had a friend with the Last name of Chu who picked a screen name of ChuBaka. We all thought it was a nod to Star Wars... turns out we were the stupid ones
~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
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February 12th, 2004, 08:22 PM
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Private
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Re: Turn by Turn by Zen (Atlantis)
Excellent write up so far Zen. I greatly appreciate you taking the time to do this, as you seem to be one of the most knowledgable forumers and hence should be able to offer some good insight into both short term and long term strategies (I hope).
I too am curious about your prentender motivations. The dagon is obviously a good combat pretender, but I wouldn't mind a sentence or two explaining your magic choices (i.e. why did you choose those specific paths and what influenced the amount of each path you took? Spell casting goals? Flexibility for casting certain schools? Forging requirements? A challenge (for those wondering why not water 4)?
Eagerly awaiting the rest of this aar!
__________________
Half gods are worshipped in wine and flowers. Real gods require blood. -- [i]Their Eyes Were Watching God</i]
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February 12th, 2004, 09:10 PM
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Major General
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Re: Turn by Turn by Zen (Atlantis)
Quote:
Originally posted by Saber Cherry:
Water 3? What are you thinking? For 16 dp you get water 4, a +2 defense to Atlantis's very powerful sacred units. Why would you choose 6 dominion and 3 water?
Baka baka baka!
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The obvious answer that comes to mind is that Dagon comes with 2 water ranks, and after taking his scales, dominion, and nature-2, he was left with exactly 8 points left, so plowed them into water, the only place they would fit.
The obvious and most apparently striking reason that he went with W3/N2, instead of W4/N1 is that he wanted Personal Regeneration, which is nature-2.
Therefore, it looks like he's doing the school of pretender design based on what spells he can cast in combat, sort of like what he told Arryn to do.
[ February 12, 2004, 19:10: Message edited by: Norfleet ]
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