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February 13th, 2004, 04:56 AM
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Captain
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Join Date: Sep 2003
Location: New Mexico
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Re: Blood Slave Gathering Data
So a blood1 mage with SDR is ~4x more effective than a scout right? So if your blood1 mage is ~80gp its a wash? Interesting...
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February 13th, 2004, 06:13 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Blood Slave Gathering Data
Quote:
Originally posted by licker:
So a blood1 mage with SDR is ~4x more effective than a scout right? So if your blood1 mage is ~80gp its a wash? Interesting...
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No, because I did not do a cost analysis. Holy bloodmages have 1/2 upkeep, but there is also the mage-time and blood-slave cost of the SDR. If you only care about relative initial searcher costs, it is a wash, but there are other costs...
The main costs, in approximate order of importance, are probably:
1) Patroller Upkeep (for soldiers; slaves and summons can be cheaper)
2) Lost Tax Revenue
3) Searcher Cost (plus interest)
4) Searcher Upkeep
5) Population Loss
6) Building Labs, if you dislike micromanagement
Better blood searchers (blood mages, and blood mages with SDRs) generate less unrest per slave taken (all things considered) and thus decrease costs 1, 2, and 5. But specifics depend on many variables like province size, mage cost, patroller type... it would need a 3d or 4d matrix to show the data.
[ February 13, 2004, 04:18: Message edited by: Saber Cherry ]
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February 13th, 2004, 10:00 AM
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Private
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Join Date: Feb 2004
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Re: Blood Slave Gathering Data
I played for Abyssia for a long time now, and experimented with hunting pretty much.
It'll be without numbers but...
SDR greatly enhances number of captured slaves, for blood mages. But level in blood magic is pretty decisive factor too. For example I had 3 SDRed Warlock Apprentice in 9k Pop province(+3 Luck, -1 Death), and they got 24 blood slaves/turn. In other words 8 blood slaves per turn per warlock. But in had to hunt sometimes in my capital with 4th level warlock, and he got something like 15 slaves per turn.
Another important thing, it's better don't use patrolling troops, sinse they kill population too fast. It's better to give peoples a break, for one or two turns and then continue blood hunt.
But one question still remains who is better 1 4th level Warlock, or two 2nd level Warlock Apprentices.
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February 13th, 2004, 01:12 PM
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Re: Blood Slave Gathering Data
Quote:
Originally posted by licker:
So a blood1 mage with SDR is ~4x more effective than a scout right? So if your blood1 mage is ~80gp its a wash? Interesting...
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Dont forget to take unrest into acount. 20 scouts all hunting in the same province will make about ... 80 unrest points/turn ! That is huge.
5 hags with a Rod will make about 35 unrest/t, not a big problem if you lower taxes to 0 and ask for some patrollers.
Plus, the micromanagement of 20 scouts is a pain too.
Cheers
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