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February 13th, 2004, 09:21 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
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Re: What are Arch Devils good for?
Flying is about a zillion times more useful than entering a sea (on most maps anyway...) I'd hardly call that a wash. However, by the time you're throwing IDs and ADs around you're probably also able to equip them properly (quickness, waterbreathing, flying carpet, ...) to offset what they lack or what you want to give them.
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February 13th, 2004, 09:26 PM
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Major
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Re: What are Arch Devils good for?
Keep in mind there are nations (Marignon/DF comes to mind, and Abysia too with their fire-3/blood-3 hero) which have mages who can bind Arch-Devils easier than Ice Devils.
And Arch-Devils easily outperform Ice Devils in Heat+3.
__________________
God does not play dice, He plays Dominions Albert von Ulm
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February 13th, 2004, 09:28 PM
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Re: What are Arch Devils good for?
Arch-Devils also come inherently with Flying (as has been noted) thus freeing up a foot slot (Boots of Quickness anyone?).
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February 13th, 2004, 10:43 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: What are Arch Devils good for?
Flying boots (5 air) versus quick boots (10 water). Flying boots win...
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February 13th, 2004, 10:55 PM
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Re: What are Arch Devils good for?
Depending on the nation.
How many nations have access to water without access to air?
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February 14th, 2004, 12:08 AM
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General
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Join Date: Nov 2000
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Re: What are Arch Devils good for?
Quote:
Originally posted by Zen:
Depending on the nation.
How many nations have access to water without access to air?
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Mictlan only has air if you get the eagle priest hero. Other than that all the water nations can get a single random in air.
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February 14th, 2004, 12:27 AM
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Major General
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Join Date: Oct 2003
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Re: What are Arch Devils good for?
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Zen:
Depending on the nation.
How many nations have access to water without access to air?
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Mictlan only has air if you get the eagle priest hero. Other than that all the water nations can get a single random in air. Mictlan has lots of magic, but all the mages are expensive (initially) and the lack of randoms is quite painful... no entry into non-national paths.
They are a good example, though. +1 heat - not too bad. Ice devils still have much higher HP and higher protection... Also, Breath of Winter is nice for combat. You cast it once and it's done; AD has no similar continual heat-effect boosting spell. I would rate BoW and Flame Shield as equal versus living armies.
[ February 13, 2004, 22:30: Message edited by: Saber Cherry ]
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