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May 7th, 2001, 11:13 PM
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Corporal
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Join Date: Mar 2001
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Re: Ramming/Kamakazi tactics
quote: Originally posted by Will:
A while ago ramming was very powerful, it worked on a 1 to 1 damage ratio. If you have two ships (no shields), one is 800kT, the other 700kT, and the 700kT rams the 800kT, the 700kT was destroyed and the 800kT drops to 100kT... Now I believe it is only 40% (with the above example, the 800kT would drop to 520kT), and both ships can survive a ramming attempt (not quite sure how that works though).
on a guess, the 800kT takes 40% of 700, or 280, and the 700 kT takes 40% of 800, or 320.
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May 7th, 2001, 11:24 PM
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National Security Advisor
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Re: Ramming/Kamakazi tactics
Don't bother with the fighters, the warheads don't work- at least on shields.
I modded the Kamakaize Warhead to do 8000 damage (showed up in the box as 8k). What did the fighter do when it rammed? 6.
EDIT: just did the same with normal and emissive armor. Same damage.
Just did ANOTHER test. Reduced damage to 200. Same result- 6 damage. Are warheads not working correctly?
Phoenix-D
[This message has been edited by Phoenix-D (edited 07 May 2001).]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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May 7th, 2001, 11:33 PM
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Captain
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Re: Ramming/Kamakazi tactics
Here is an idea for you;
Since the drone pictures are not being used. I added a new ship to the ship construction. I called it ram ship and set the requirements to be computer core and armor. I have not finished tested them yet since I just got done setting them up.
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May 8th, 2001, 01:45 AM
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Sergeant
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Re: Ramming/Kamakazi tactics
FYI, if you ram and both ships survive, then both ships will occupy the same "square", not really that important but an interesting side note... as this means the restriction that ships can't occupy the same "square" is imposed rather than an integral part of the hardcode.
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May 8th, 2001, 01:58 AM
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General
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Re: Ramming/Kamakazi tactics
In one of my current games, back when I was losing 2-3 technologically inferior destroyers for every enemy light cruiser I was crippling, I designed a suicide escort with nothing but the requied control sections, engines, and a Cobalt Warhead. I didn't think that design would survive to close with its target, so I tried adding armor and point defense to a frigate Version. The frigate would have cost more than my front line LCs, and the destroyer Version that added another weapon was more expensive than my first cruiser design! Obviously, I never actually built any of these. By the time I'd researched fighters, my casualties were more managable, so I haven't tried a kamikaze design for them yet.
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Cap'n Q
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 8th, 2001, 04:52 AM
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Sergeant
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Re: Ramming/Kamakazi tactics
Sounds like the kamakazi and ramming rules need some work. I hope MM is listening.
In a perfect game, all available technologies should have viable strategies...
Ken
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December 16th, 2001, 02:30 AM
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Lieutenant Colonel
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Re: Ramming/Kamakazi tactics
Just out of curiosity, has any progress been done in making this a more viable strategy?
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