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Old April 9th, 2004, 02:56 AM

djtool djtool is offline
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Default Re: New & raw web based Dominion II game server

i was only posting the ip address and port thingy from a convenience perspective 'tis all.
  #2  
Old April 9th, 2004, 07:41 AM
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Stormbinder Stormbinder is offline
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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by Esben Mose Hansen:

* option for turning off graphs in new game creation?
-->I can't find a way to do this from the command line. Show me how to do it, and I will do this.
Ouch. Does it mean that all games on your server (btw thanks a lot for creating it in the first place!) are with Graphs turned on?

( I am playing Destiny right now but I though the person who created the game decided to have Graphs instead of disabling them. Do youmean that there is no possibility of turning them off in games run by your server? )


Aslo I have a question - we have one person droping from the game without warning in our Destiny game. His nation is password protected, so we can't just find sub for him. I wonder if there is any possible way to remove that missing person from the gamecompletely, or to somehow override his password (by using master password perhaps?) so his nation could be given to human sub?

Thanks,
Stormbinder

[ April 09, 2004, 06:53: Message edited by: Stormbinder ]
  #3  
Old April 9th, 2004, 08:25 AM

Norfleet Norfleet is offline
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Default Re: New & raw web based Dominion II game server

Hrm. There doesn't happen to be an anti-scoregraph switch.

There IS, however, a renaming switch, --renaming. Can this be added as default so that renaming will always be enabled? There's no particularly good reason now to not have it, since it makes managing your millions of mages otherwise an immensely bothersome chore.
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Old April 9th, 2004, 02:31 PM

z0dd z0dd is offline
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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by archaeolept:
oh that's so sad, and just when I was being invaded by three other nations...


(well, actually i would have eventually nuked that huge Ermorian horde, and t'ien chi was just a serious irritiant. Caelum, however, was a real problem )

great work mose
Yes, that game was just starting to get interesting. I think you were in for more trouble than you realised.

It's a shame our game had to die.

[ April 09, 2004, 13:32: Message edited by: z0dd ]
  #5  
Old April 10th, 2004, 01:26 AM
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Default Re: New & raw web based Dominion II game server

No-one can connect to the game running on port 2210 (All_The_Nations). So I tried "Stop the game", with the intention of restarting it, but the page hadn't returned after 10 minutes or more, so I had to quit.

It looks like the game will be stalled until Mose gets a chance to look at it.
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  #6  
Old April 10th, 2004, 07:31 AM
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Default Re: New & raw web based Dominion II game server

Two comments on the current mosehansen site:

* the use of https instead of http seems to confuse my browser (Mozilla/Linux): I can't make it accept the certificate once and for all. Minor annoyance.

* It would be nice to have the page mention somewhere which Version of the game is run by the server... I suppose it's 2.11, but it's always good to have. (whenever a new patch comes out, I keep connecting to each of my network games with the old Version until I get a crash, but not everyone will do the same)

* I seem to have trouble connecting to the (new) All_The_Nations game... (OK, that was 3)
  #7  
Old April 10th, 2004, 07:59 AM

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Default Re: New & raw web based Dominion II game server

You are doing great work with the server, but I really miss being able to glance at a single webpage to check which of my games I need to take a turn in.

The yes/no grids are tedious to check. Could you add a View Turns page with just the game names followed by the names of the nations that have not taken their turn in that game?

[ April 10, 2004, 07:01: Message edited by: Catquiet ]
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