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Old April 24th, 2004, 08:58 PM

Norfleet Norfleet is offline
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Default Re: New & raw web based Dominion II game server

Or you could just make it so pretenders are uploaded on through the web interface instead: This will force it so firstly, only registered Users can play, and as a result, you'll know who's in the game: Thus, people can be penalized by blacklisting them in their permanent records if they go AWOL from games, even without having to be identified publicly....as most of the AWOLers are also the anonymous Users, with the new confession option.

With that in place, you could then setup a mechanism to disallow AWOLers from joining games with the low/no tolerance for AWOLness options enabled.
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Old April 27th, 2004, 09:53 PM
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Default Re: New & raw web based Dominion II game server

1. The source is here:

Dominion 2 host pages source
Note that it is licensed under GPL v2, viral and all. This means that if you modify and distribute it, you must publish the source. Also, the license notifications must be included.

2. Been a bit busy lately. I've just updated the pages, The only visible change is that it is now possible to set a master password. If anyone knows what this is supposed to be good for, please tell me. The only effect I can see/find is that "master password is enabled" appear in the game settings in the game. Please verify your findings --- you can use the TestGame005 if you please. Ulm doesn't have a password; and the password is "testpassword". The other two nations does have passwords --- these are "palm".

Regarding all the player stealing mess: I'm trying to find a solution. I want it to be in-game and as transparant as possible The best solution would, of course, be if the games themselves could be password protected. Why Illwinter didn't include this feature is beyond me. Maybe for next Version? Anyway, keep the suggestions coming, they are very useful

Have a nice night!
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Old April 27th, 2004, 10:23 PM

Norfleet Norfleet is offline
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Default Re: New & raw web based Dominion II game server

The test game is crowding the slottage. Could you please stop the thing so we can bring the other regular games back up?

Also, master pass is mostly useless for people to set on your server: You may as well set a global server masterpass manually, because only the local host is able to use master pass. It's useless to use it from remote, it will still say "wrong password" and reject.
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Old April 28th, 2004, 11:57 AM
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Default Re: New & raw web based Dominion II game server

Well, sorry for taking up a slot on my own server I've stopped the game now.

Pity about the masterpass thing. It is completely useless (for me) as I cannot run anything but textmode on my server. So much for that idea for removing stale players by making them computercontrolled. Back to the drawing board
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Old April 29th, 2004, 01:14 AM
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Default Re: New & raw web based Dominion II game server

I'll take a look at password protection for God uploading and check if it might be possible to use master password for network games as well.

What is the problem with having more than 15 games running on your old computer? Running out of memory perhaps?
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Old April 28th, 2004, 03:33 PM
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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by Johan K:
I'll take a look at password protection for God uploading and check if it might be possible to use master password for network games as well.

What is the problem with having more than 15 games running on your old computer? Running out of memory perhaps?
Thank you Johan. That would be so extremely helpful. Those two things (stealing positions and being able to change a AWOL player to computercontrolled) is no 1 and 2 on the wishlist, and ones I can't find a good solution for.

Yes, the reason for the low limit was memory considerations. However, I went ahead and actually read the man top, and found out that each dominions II game uses about 20-30Mb virtual memory. Or at least I think so. Between caching, shared libraries and shared memory I get terrible confused about what number to use.

Currently, the server has used about 500Mb virtual memory, while having 256Mb of RAM. I do not consider it wise to push it further.

code:
             total       used       free     shared    buffers     Cached
Mem: 249 239 10 0 43 29
Swap: 1004 255 748

I think perhaps the number of games could be pushed to 20, but as this server is my everything from my email server to my Gentoo repository, I really don't want to test it to the point of destruction. I hope in the future that somebody else will add a server. Otherwise, we'll just have to make do with this one, until I happen to invest in a new computer.
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Old April 28th, 2004, 05:22 PM
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Default Re: New & raw web based Dominion II game server

I like memstat. I found it handy to use "memstat|sort -n" because it includes librarys and who is using it. Dom2 has improved ALOT in its memory useage and has plugged nearly all the memory leaks. (I think there is a windows-host leak still which has a fix in the next patch)
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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