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February 15th, 2004, 06:28 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
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Re: Been said before, but... luck vs misfortune
Don't feel bad. In one of my MP games.
Turn2 scale bug + handful of gems
Turn3 rainstorm capital
turn4 earthquake capital (temple destroyed+poploss)
turn5 handful of gems
turn6 brigands and rainstorm (neither cap)
my scales? turmoil 1, luck +3.
The pop as nonrenewable resource thing has to be let up a little, at least in capitals early.
Or have events made symmetric.
It's just silly, and frankly somewhat pointlessly sadistic as it stands.
Rabe the Uninsurable
[ February 15, 2004, 16:30: Message edited by: rabelais ]
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February 15th, 2004, 07:11 PM
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Corporal
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Location: Upstate NY
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Re: Been said before, but... luck vs misfortune
I have gone to setting random events as rare in my game settings which eliminates the luck/misfortune in the game. I guess it removes some flavor from the game but it sure does eliminate some of the frustrations!
__________________
Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats.
- Henry Louis Mencken
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February 15th, 2004, 07:49 PM
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Major General
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Re: Been said before, but... luck vs misfortune
Luck pays off nicely for Ermor, which is probably the only nation that should focus strongly on taking it: With luck as Ermor, I get only good events, pretty much: Lots of gems, gems, and more gems. Okay, well, maybe the militia and flagellants thing is bad, I have enough upkeep problems as it is, but they can generally be killed off by using them as front line cannon fodder.
Only two bad things occurred over the course of 60 turns: A lab burned down, and the plague killed 1/5th or so of my 0 population.
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February 15th, 2004, 08:44 PM
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Corporal
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Re: Been said before, but... luck vs misfortune
Well I have regularly taken Luck:2 in my games so far. I frequently get a hero in the first 5 turns, and I cant say that the bad events have crippled my empire in any way. But doesn't the game first determine which province is having an event and then check the Luck scale of THAT province in order to choose which event?
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February 15th, 2004, 09:28 PM
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Major General
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Re: Been said before, but... luck vs misfortune
Quote:
Originally posted by Demosthenes:
But doesn't the game first determine which province is having an event and then check the Luck scale of THAT province in order to choose which event?
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AFAIK, yes.
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February 15th, 2004, 09:50 PM
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General
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Join Date: Nov 2000
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Re: Been said before, but... luck vs misfortune
Quote:
Originally posted by Zurai:
1 plague bad event
1 hurricane bad event
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Are Caelum and one of the death nations in your game? Both of these events are also spell effects.
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February 15th, 2004, 09:52 PM
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Captain
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Join Date: Oct 2003
Location: Finland
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Re: Been said before, but... luck vs misfortune
Quote:
Originally posted by Zurai:
3 "adventursome populace" (-20% pop) bad events
...
Nine of the fifteen bad events (60% even) carried huge population loss penalties. Only four of them (26.7%) were what I would call "minor" bad events (witch's curse, -50 gold, -100 gold).
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If I remember correctly, one of the devs in some previous thread hinted that the 'population just leaving' -bad event would become common bad event (being normally rare) when your turmoil is 2 or more. Or was it barbarian invasion?
Anyway, what I'm getting at, is that I keep having this feeling about a deeper synergy between luck scale and other scales than meets the eye. That is, with positive other scales luck brings more goodies than with negative other scales. I've had some SP's with a zero-cost pretender and all scales about +2, and local landlords just line up to give me free provincial defenders, mines and fortified cities. All the yummy stuff. But that's nothing sure, just a feeling I've got.
Been thinking trying sometime a nation that prefers heat/cold 3, taking a minimum cost (viable) pretender and maxing the scales. Don't know where to start, though. Caelum with earth3/4 Natajara, maybe?
Quote:
Originally posted by Demosthenes:
But doesn't the game first determine which province is having an event and then check the Luck scale of THAT province in order to choose which event?
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I'd think so also. Makes invading all those order/misfortune nations a very interesting chore if you're with turmoil/luck. In one SP I was playing S&A theme of T'ien Ch'i and invading deep into misfortune-Ermor's territory. Thought I'd be safe with two provinces to retreat, but what do you know. The same turn undead horde forced my army to flee, both retreat provinces suffered a bad luck event. One was barbarian horde, other invading knights. There goes my army...
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