.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 16th, 2004, 07:10 AM

Guest
 
Posts: n/a
Default Re: Been said before, but... luck vs misfortune

Quote:
Originally posted by Zurai:
To put it bluntly, that *is not worth it*. The huge population loss events need to A) be MUCH rarer with positive Luck, B) be impossible to get with positive Luck, or C) be counterbalanced by an equal or near-equal chance of the +5000 population event (which I *have* seen once, so I know it exists. That was in a Luck 3 game, though). Currently taking extra Luck is absolutely worthless because it has no discernable effect on decreasing your bad luck, and tends to only get you minor increases of gems or gold.

For the record, this is over the course of 30 turns with Turmoil 3. Yes, I realized Turmoil 3 increases the chances of events happening, but with luck +1 I'm supposed to have a 60/40 good luck/bad luck split on events. It actually came out to 50/50 with the bad events being much, much worse.
Luck is Luck. It fits some people and other people it does not fit. Personally I don't take Luck unless I take it all the way. And I don't usually take Luck unless I feel the need to, because as it has been said, luck is luck.

I much prefer this system of luck to the previous system, as it makes misfortune more of a detriment than it was previously with Order.

I wouldn't take any amount of Turmoil without 3 Luck, as it's just asking for a beating. (Unless of course you are Ermor)

I still believe the weighting of the events need to be adjusted and perhaps the % given a minor tweak (more in line with Cherry's Scale 13 vs 10).

And just for reference. I often get very bad luck in MP games, same as everyone else Often times I think Luck has it out for me when I don't give the ol' horseshoe a kiss.

[ February 16, 2004, 05:13: Message edited by: Zen ]
Reply With Quote
  #2  
Old February 16th, 2004, 07:20 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Been said before, but... luck vs misfortune

I've been having a very lucky luck+3 (IIRC) game as Mictlan.

I've had a few population hits, but only on pretty low-population provinces (which is mostly all I had except my capital for most of the early game). I got attacked by knights and barbarians on my frontiers a couple of times. Then just some unrest events, IIRC.

On the plus side, I got:

A soul contract worth 80 gems, which has provided the backbone of my army, and my main means for defeating miasmatic C'tis and then Caelum.

Two other major magic items I had no means to forge.

Bunches of gems, usually without curses, including a useful number of gems which I had no other source for, and which let me cast the seeking spells that found income-bringing sites to get them.

Two increases of +10 in provincial defense, one on my home province, and one on my main chokepoint province, which brought it from 18 to 28 - very nice.

Several gold windfalls, which I could really use.

Three national heroes (very useful for Mictlan).

One milita army with Holy-3 priest (they were welcome, especially the priest).

Some other good stuff - celebrations, etc., and probably some things I'm forgetting.

In other words, especially with the soul contract, but also for the heroes and other stuff, I think luck actually tipped the scales and got me out of a dead-end stalemate battle and put me in #2 position.

No doubt this is my own actual good fortune in this game, too.

PvK
Reply With Quote
  #3  
Old February 16th, 2004, 07:38 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Been said before, but... luck vs misfortune

Quote:
Originally posted by Zurai:
PS. Yes Caelum was in my game, but the hurricane was on a pretty early turn. I'm fairly confident it wasn't a spell from them.
If it happened after turn 10, then it probably was a spell. Caelum can easily have level 4 in any given school within 10 turns of the start.
Reply With Quote
  #4  
Old February 16th, 2004, 10:20 AM

CharonJr CharonJr is offline
Sergeant
 
Join Date: Feb 2004
Location: Germany
Posts: 286
Thanks: 0
Thanked 0 Times in 0 Posts
CharonJr is on a distinguished road
Default Re: Been said before, but... luck vs misfortune

After getting killed as R'lyeh with Turmmoil3/Luck3 due to getting lots of pop reducing events I am looking at Order3/Luck3 in my current R'lyeh game and have to say that I like the results till now.

Once I finish my current AAR with those scales I will count the good/bad events. But at the moment I have the feeling that I get more events than I would have thought I would.

CharonJr
Reply With Quote
  #5  
Old February 17th, 2004, 02:14 AM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Been said before, but... luck vs misfortune

Quote:
Originally posted by CharonJr:
I am looking at Order3/Luck3 in my current R'lyeh game and have to say that I like the results till now.
I've had pretty decent results myself with R'lyeh and Order+3/Luck+3.
__________________
Visit my Dominions II site
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:56 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.