.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 16th, 2004, 12:14 PM

Wendigo Wendigo is offline
Sergeant
 
Join Date: Sep 2003
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
Wendigo is on a distinguished road
Default Re: cavalry charges against pikes units

Making mounted troops lose their 1st attack (lance in the case of knights) ineffectively when striking an opponent with a longer weapon might be a simple way to model this.
Reply With Quote
  #2  
Old February 16th, 2004, 12:24 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: cavalry charges against pikes units

I like Wendigos idea. Rather simple yet noticable.
__________________
www.illwinter.com
Reply With Quote
  #3  
Old February 16th, 2004, 12:27 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: cavalry charges against pikes units

I like it too. And I like that you see too that something could be done to enhance this aspect of the tac engine.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #4  
Old February 16th, 2004, 12:53 PM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: cavalry charges against pikes units

Why not add some factor of the number of squares moved prior to attacking to the damage inflicted by the by the repel attack? Then a charging horseman that runs into a pike and eats a repel attack becomes a kebab.
Reply With Quote
  #5  
Old February 16th, 2004, 01:26 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: cavalry charges against pikes units

I'm trying to envision what it does mean if a man with a shorter weapon move in direction of an enemy. Aside from charging, I dont see any other hypothese. I mean, he wont stop all suddenly before his enemy, then attempt to break his defence by play of sword.

=> so in essence you are right, a unit with a shorter weapon moving toward an enemy is always charging. The faster he moved, the bigger the damages he risks to get from the enemy weapon. Your rule would be cool too.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #6  
Old February 16th, 2004, 01:58 PM
Wauthan's Avatar

Wauthan Wauthan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
Wauthan is on a distinguished road
Default Re: cavalry charges against pikes units

Well I'm sure a cavalry charge would be called off if they see a forest of pikes before them. I'm no expert in medieval warfare but surely pikes were used more like a barrier rather then as a meleeweapon? Can't imagine myself hitting a mounted soldier with a what's essentially a very pointy flagpole.

I thought the damage from polearms was already taking "chargeskewering" into consideration? If they don't then pikes should be worthless against most enemies. A weapon that long is impossible to fight with in melee. It only works if there's a lot of soldiers protecting eachother so the enemy can not slip past the points.
Reply With Quote
  #7  
Old February 17th, 2004, 02:35 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: cavalry charges against pikes units

Quote:
Originally posted by Pocus:
I like it too. And I like that you see too that something could be done to enhance this aspect of the tac engine.
There is much that could be enhanced in the tac engine. I could probably write an essay on the matter.
__________________
www.illwinter.com
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.