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  #1  
Old February 18th, 2004, 02:12 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Pretender Design

Quote:
Originally posted by Ctennyson:
Well, Zen, my point is sort of that not all Pretenders have 2 misc slots. Nataraja has 1, Divine Emperor has 4, Crone has 4, I am fairly sure I recall an SC with 3 misc, also, but heck if I remember which.
While the Nataraja only has one miscellaneous slot, that is to my mind outweighed by the two extra hands, since you can get weapons and shields with an incredible range of modifiers. Unless you have very specialised needs for a miscellaneous slot, it is likely that you can find a sword or a shield that duplicates the effect (while also granting you a protection/defense bonus) - which still leaves you one slot ahead. If you go with the shields, it does make a rainbow armour pretty near mandatory, though, to gain some much needed reinvigoration.

The Nataraja with three shields and a faithful or dual-wielding Staves of Elemental Mastery (one of each type, making him impervious to all elements AND boosting elemental paths by +2) can make a most impressive caster in the mid-game to late-game, while still being able to play tank in the early game.

Probably my favourite for a 0 nation-point pretender strategy. Start as tank, end up as a super arch-mage.
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Old February 18th, 2004, 02:46 AM

Ctennyson Ctennyson is offline
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Default Re: Pretender Design

I really like the Nataraja as well, unfortunately its only available to 3 nations, and I don't particularly care for any of the 3. I can't stand Caelum, I hate Arco, and Tien Chi is ok, but nowhere near my favorite nation.

Some of the pretender to nation choices seem very random, to me, and unwarranted. Dracolich not in Ermor, but Green Dragon is? Cold Blooded Nagas in Vanheim's list? I'd love to mod which nations get which pretenders, too. Is it doable yet? I need a modding tutorial for this game.
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Old February 18th, 2004, 02:57 AM

Psitticine Psitticine is offline
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Default Re: Pretender Design

I've had good success with the Vampire Queen and various forms of Lich. Their immortality makes them very good choices for battlefield pretenders. I tend to start them off in the back, working as spellcasters, but they can work very well when the enemy breaks my lines (especially as such enemies have usually become quite battered in the process.) In the early days of a game, I'll sometimes place them otherwise and have them use Hand of Death and other "contact" spells.

Their immortality means that even if they fall, every single troop they bring down first is a net gain. The free recruits the Vampire Queen brings in are just a bonus, IMO, albeit a nice one.
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