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February 17th, 2004, 09:45 PM
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Sergeant
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Join Date: Sep 2003
Location: The Urban Wilderness
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Re: Ashikaga mod v2.0
The archers do fire and inflict damage, but there is unfortunately no way to choose a projectile model for a range attack, so the arrows are invisible.
I'll make a patch that changes them back to longbows until it's possible to make modded range weapons function.
[ February 17, 2004, 19:47: Message edited by: Potatoman ]
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February 17th, 2004, 09:45 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Ashikaga mod v2.0
OK, now I DO see enemies dying. Still no arrows, though.
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February 18th, 2004, 02:31 AM
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Sergeant
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Join Date: Sep 2003
Location: The Urban Wilderness
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Re: Ashikaga mod v2.0
The temporary fix has been uploaded.
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February 18th, 2004, 03:35 AM
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Private
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Join Date: Jan 2004
Location: Indiana
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Re: Ashikaga mod v2.0
Unless they are meant to be pretender based spells, are the national summons meant to uncastable by the national mages (excepting a lucky tengu)? I can understand it being a limitation of the modding tools, or even a balance issue (as the summons seem pretty nice), so I'm just curious what the motivating factor was to provide starting spells that the national mages can't easily cast.
__________________
Half gods are worshipped in wine and flowers. Real gods require blood. -- [i]Their Eyes Were Watching God</i]
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February 18th, 2004, 03:51 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: Ashikaga mod v2.0
What really surprises me is that shuriken has animation and it is also new weapon (I think).
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February 18th, 2004, 03:56 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: Ashikaga mod v2.0
Quote:
Originally posted by gibson:
Unless they are meant to be pretender based spells, are the national summons meant to uncastable by the national mages (excepting a lucky tengu)? I can understand it being a limitation of the modding tools, or even a balance issue (as the summons seem pretty nice), so I'm just curious what the motivating factor was to provide starting spells that the national mages can't easily cast.
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Actually they aren’t so hard to cast and yes, tengus are the ones to do it. They get 2 nature and 2 random picks but those picks are always of the same type so it’s pretty easy to get tengu with 2N 2D or 2N 2F, etc. They are bit costly but they work. Just playing a new game with this mod and so far I have 3 tengus who can cast 3 different summons.
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February 18th, 2004, 05:01 AM
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Private
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Join Date: Jan 2004
Location: Indiana
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Re: Ashikaga mod v2.0
Quote:
Originally posted by Daynarr:
Actually they aren’t so hard to cast and yes, tengus are the ones to do it. They get 2 nature and 2 random picks but those picks are always of the same type so it’s pretty easy to get tengu with 2N 2D or 2N 2F, etc. They are bit costly but they work. Just playing a new game with this mod and so far I have 3 tengus who can cast 3 different summons. [/QB]
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Gotcha, thanks! I meant to buy some more tengu but they are expensive...seems order 3 is pretty important to this nation. Otherwise looks to be a very powerful and colorful nation. Thanks for your work Potatoman.
__________________
Half gods are worshipped in wine and flowers. Real gods require blood. -- [i]Their Eyes Were Watching God</i]
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