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May 8th, 2001, 10:03 PM
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National Security Advisor
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Re: tcp/ip Net Play For Space Empires IV
I doubt anyone on the forum has an idea if/when malfador will be able to implement tcp/ip.
You could try sending an email to Aaron and see if you get a response on the subject.
Myself I have been playing multi-player SEIV for some time now. If you have a group of dedicated players, which you would have to for tcp/ip as well, it moves along considerably faster than you might think.
I would venture to say that with a lot of people in the game, say more than 6 or so, a simultaneous PBEM game would go faster than a hotseat game, if everybody will commit to staying Online and running their turns as fast as they get them.
But I am not trying to say tcp/ip doesn't interest me entirely. Just that PBEM is not as slow as you might think.
Geo
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May 8th, 2001, 11:50 PM
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Corporal
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Re: tcp/ip Net Play For Space Empires IV
As i'm currently in a PBEM game I have to say, I like it, horrid as it sounds I find myself getting attatched to specific ships (Goomba!!) It's great! But I would like to see tcp/ip implemented if only to let me play a little longer than 5 turns a week.
Sirkit
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May 9th, 2001, 12:36 AM
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Re: tcp/ip Net Play For Space Empires IV
Another game (Metal Knights) had an interestinf setup for this:
Anyone could log in and take their turn at any time (game were maintained on a master server). The turns could be set to a limited amount of time, say 24 hours, where everyone would have to take their turn. Another option was to advance the game as soon as the Last player finished. Combined with a tray app to let you know when you had a turn available, it worked rather well.
Phoenix-D
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Phoenix-D
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May 9th, 2001, 12:38 AM
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Sergeant
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Re: tcp/ip Net Play For Space Empires IV
If you can get 6 or so players to stay Online for a TCP/IP game, you could very easily do it as SEIV is right now.
Just use something like the PBEM helper.
The trick is to get 6 players Online and stay Online for 6+ hours. What SEIV needs more than TCP/IP functionality is simply a meeting place of sorts. A server where we can congregate. Once we've all gotten together, it's easy enough to play.
Ken
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May 9th, 2001, 01:07 AM
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National Security Advisor
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Re: tcp/ip Net Play For Space Empires IV
Javaslinger and Phoenix-D,
These area both great ideas, and already being worked on. There is a SEIV play by web site that is being beta tested right now. It looks very promising.
If you are interested in getting involved, search the forum here for "Play by Web" and you should find a couple threads. One of them will have an email you can contact Admiral to sign up.
Here's the thread. I went ahead and looked it up to make it easier on you. http://www.shrapnelgames.com/ubb/For...ML/002278.html
Geo
[This message has been edited by geoschmo (edited 09 May 2001).]
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I used to be somebody but now I am somebody else
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May 9th, 2001, 02:36 AM
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Corporal
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Re: tcp/ip Net Play For Space Empires IV
In fact, you can register and start playing right now!!!
head over to http://seiv.admiral.com/index.html
There's a game recruiting with 17 empty slots, so feel free to join....
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May 9th, 2001, 06:40 AM
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Private
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Re: tcp/ip Net Play For Space Empires IV
it's a must to urgently implement TCP/IP facility in a next patch ! I hope that the guys from malfador are working on it ...
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Le forum francophone le plus cool du web est sur http://www.benzo.net -
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