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  #1  
Old February 20th, 2004, 09:01 AM

rabelais rabelais is offline
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Default Tritons bugged?

Been doing some experiments.

Wryms/Dagon seem to die (much) more rapidly than expected against tritons.

Even assuming zero defense. And optimal spacing for attacks.

Is it just suprising (to me) open ended stochastics or is the poison resist not working?

(does 100 poisonings work 100x as fast, or just 100x as long??)

Does having zero defense perhaps make attacks against one armor piercing or something equally nasty?

Saber, does your sim support adequate resolution mechanics to test this conclusively yet?


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  #2  
Old February 20th, 2004, 09:46 AM
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Default Re: Tritons bugged?

Was the victim tired? Fatigue adds a chance to do armor piercing.
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Old February 20th, 2004, 10:24 AM
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Default Re: Tritons bugged?

Thought it was because Poison damage is cumulative? If it's not that I really need to revise my "Toxic avenger" strategy.
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Old February 20th, 2004, 04:00 PM

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Default Re: Tritons bugged?

As far as I know, 0 Defense just means your opponent will hit every time. The Attack vs. Defense check comes first and then the (Weapon Damage + Strength) vs. Protection determines the base damage. If you have 0 Defense, though, I believe that may mean you're getting stung by the poison with every blow made against you.

So then, does poisoning require the attacker to penetrate armor? Seems like it should, but it might not.

Not that it helps any, but I was just playing a Wyrm-led Rl'yeh and had no problems with him chomping Titons on the front row. I don't recall him ever getting poisoned or having any real problems at all. He just marched about, swallowed them up, and finally regurgated the lot onto the Ulmish shoreline. (Well, not the Last, actually, but that's what I was imagining! Heh! )
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Old February 20th, 2004, 05:26 PM
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Default Re: Tritons bugged?

Quote:
Originally posted by rabelais:
Saber, does your sim support adequate resolution mechanics to test this conclusively yet?
Almost. It does not support trample or positioning, so if you fight a dagon against 100 tritons it will only kill 1/turn and all 100 will attack it each turn. Fightinh a wyrm against 24 tritons (the max that can surround a unit) would be modeled correctly.
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Old February 20th, 2004, 06:17 PM
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Default Re: Tritons bugged?

Quote:
Originally posted by Psitticine:
So then, does poisoning require the attacker to penetrate armor? Seems like it should, but it might not.

Not that it helps any, but I was just playing a Wyrm-led Rl'yeh and had no problems with him chomping Titons on the front row. I don't recall him ever getting poisoned or having any real problems at all.
Your wyrm wouldn't have any poisoning problems since it's 100% poison resistant. Tritons should be able to beat on it all day long, even if the wyrm is immobile for some reason, and never poison it.
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Old February 21st, 2004, 02:30 AM
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Default Re: Tritons bugged?

Poison is cumulative. A poisoned unit takes 1/10 rounded up of the poison dmg each turn.

If poisoned 55 p a unit will take 6 points of dmg the first turn. Now he has 49 points left to take before the poison has left his system. The second turn he will take 5 pionts etc.
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Old February 22nd, 2004, 03:20 AM

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Default Re: Tritons bugged?

Aye, but there was a question posed about if poison resistance was working under those same circumstances. My response was to say I've never had a poisoned Wyrm, meaning that I think poison resistance works just fine.
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