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February 20th, 2004, 09:29 PM
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Sergeant
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Join Date: Sep 2003
Location: Norway
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Re: Black Company Mod
You'll need a shaman / hedge-wizard class - and One-Eye and Goblin as national heroes.
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"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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February 20th, 2004, 09:39 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
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Re: Black Company Mod
I like the Hedge Wizard idea, does well with Ulm's device oriented weak mages.
I think the Lady and SoulCatcher need Awe,
and if you put the Dominator in... well, damn! ...makes the PoD look like the Avon Lady.
Foraklava should have decent natural protection....
Murgen might come with an Astral Window ability.
Sounds like fun,
Rabe the Stone Soldier
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February 20th, 2004, 09:51 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
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Re: Black Company Mod
I think I was trying to wrap the leaders up into one tidy package, making the Black Captain be both hedge wizard and Leader. I will add a hedge wizard that is fire 1 and random 1.
As far as The Lady and Soulcatcher--The Lady would be one of the Pretenders, as would The Dominator. I am unsure of how to do new pretenders. Soulcatcher, otoh, is too subtle to do well. I was thinking of doing her as a mage-succubus type, with her units being succubi as well. That would simulate "taking" in that she and her minions could turn enemy leaders.... Maybe make them stealthy and assassins, and during assassinations turn the enemy leaders? And very expensive....
One Eye and Goblin are problems in and of themselves. They are extremely powerful hedge wizards that keep their power under wraps so as not to draw the attenton of the Taken--they don't want to be taken themselves. They are also very subtle. And adding them would mean even more Hero units, in an already hero top-heavy mod!! Maybe that would be a good thing.
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--Uh-Nu-Buh, Fire/Death
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February 20th, 2004, 10:41 PM
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Corporal
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Join Date: Dec 2003
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Re: Black Company Mod
Ack! A Black Company-inspired mod WITHOUT Soulcatcher? A travesty! An absolute, utter, complete travesty.
She's a hero with lots of astral magic, and probably death thrown in there, too. Give her the Abboleth's 'enslave soul' attack. To make her faithful to the book you'd have to throw in regen and immortal, but you're starting to talk about something really ridiculously nasty now. At least there's no reason to give her physical stats above those of a common soldier.
Of course, when you try to make a cult-favorite like Black Company, somebody's bound to disagree with your interpretation. No help for it.
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February 21st, 2004, 01:11 AM
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Corporal
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Join Date: Jan 2004
Location: Vienna, Austria
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Re: Black Company Mod
As you get the Heroes for free, won´t this Mod be vastly over-powerful? 
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February 21st, 2004, 01:39 AM
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Corporal
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Join Date: Nov 2003
Location: Denmark
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Re: Black Company Mod
Maybe force Luck -1 to ensure that hero units arrive slowly...and that bad things happen (or the Rebel).
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EU2 1.08beta, HOI 1.06/CORE 0.81, Vicky 1.03 (and Beta), Dominions II 2.11
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February 22nd, 2004, 02:58 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
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Re: Black Company Mod
__________________
When I said Death before Dishonour, I meant alphabetically.
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