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February 20th, 2004, 10:41 PM
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Corporal
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Join Date: Dec 2003
Posts: 98
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Re: Black Company Mod
Ack! A Black Company-inspired mod WITHOUT Soulcatcher? A travesty! An absolute, utter, complete travesty.
She's a hero with lots of astral magic, and probably death thrown in there, too. Give her the Abboleth's 'enslave soul' attack. To make her faithful to the book you'd have to throw in regen and immortal, but you're starting to talk about something really ridiculously nasty now. At least there's no reason to give her physical stats above those of a common soldier.
Of course, when you try to make a cult-favorite like Black Company, somebody's bound to disagree with your interpretation. No help for it.
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February 21st, 2004, 01:11 AM
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Corporal
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Join Date: Jan 2004
Location: Vienna, Austria
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Re: Black Company Mod
As you get the Heroes for free, won´t this Mod be vastly over-powerful? 
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February 21st, 2004, 01:39 AM
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Corporal
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Join Date: Nov 2003
Location: Denmark
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Re: Black Company Mod
Maybe force Luck -1 to ensure that hero units arrive slowly...and that bad things happen (or the Rebel).
__________________
EU2 1.08beta, HOI 1.06/CORE 0.81, Vicky 1.03 (and Beta), Dominions II 2.11
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February 22nd, 2004, 02:58 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
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Re: Black Company Mod
__________________
When I said Death before Dishonour, I meant alphabetically.
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February 21st, 2004, 09:53 PM
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Sergeant
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Join Date: Oct 2003
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Re: Black Company Mod
Quote:
Originally posted by Peter Ebbesen:
quote: Originally posted by Coffeedragon:
As you get the Heroes for free, won´t this Mod be vastly over-powerful?
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Any mod that tries to be faithful to the heroes (and Villains, if you can tell the difference) of the Black Company will be vastly powerful per definition.
Maybe you should split it into two nations. One for the Black Company : good troops and good heroes. One for the Empire : average troops and amazing heroes.
They weren't always on the same side.
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February 21st, 2004, 09:57 PM
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Corporal
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Join Date: Nov 2003
Location: Denmark
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Re: Black Company Mod
Quote:
Originally posted by Catquiet:
quote: Originally posted by Peter Ebbesen:
quote: Originally posted by Coffeedragon:
As you get the Heroes for free, won´t this Mod be vastly over-powerful?
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Any mod that tries to be faithful to the heroes (and Villains, if you can tell the difference) of the Black Company will be vastly powerful per definition.
Maybe you should split it into two nations. One for the Black Company : good troops and good heroes. One for the Empire : average troops and amazing heroes.
They weren't always on the same side. Now that sounds as an idea.
__________________
EU2 1.08beta, HOI 1.06/CORE 0.81, Vicky 1.03 (and Beta), Dominions II 2.11
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February 21st, 2004, 10:56 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Black Company Mod
Quote:
Originally posted by Catquiet:
Maybe you should split it into two nations. One for the Black Company : good troops and good heroes. One for the Empire : average troops and amazing heroes.
They weren't always on the same side.
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That would be neat - even neater as themes.
Basic nation: The Lady's Empire.
Theme#2: Black Company [For Empire]
Theme#3: Black Company [Vs. Empire]
.....But that is a hell of a lot of extra work. 
__________________
When I said Death before Dishonour, I meant alphabetically.
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