Re: New Ulm Pretender ?
I decided to make two different mods.
One turns the alchemist into an Avatar of Ulm, which is like yours, though with somewhat different stats. Every single other pretender has an MR of 18, and 18 is supposed to be the max for anything except certain otherworldlies, so I used 18. I didn't give either of them healing abilities. I did give them a 1000 path cost (practically impossible) to start with any magic paths.
The other is a Warrior King of Ulm, and he isn't the pretender. He's a starting commander, whose offsetting disadvantage is that while he's a great warrior, he can't be bothered with stately affairs, resulting in a 50 gold cost to Ulm's treasury while he is the king. Also the starting units are only him and ten maul infantry - this represents the expense and chaos of his recent coronation, and helps balance the advantage of having a supercombattant from turn 1. The Warrior king has lower stats that the Avatar Version, and is completely mortal (though he has a 15 MR), but he could of course be propheted (not the best idea, since then he'll be weak when attacking in enemy domain), and he'll most likely get a heroic ability, which the avatar Version can't since he's a pretender.
Anyway, I'm quite happy with it, though I haven't quite finished the attack graphic yet.
PvK
|