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  #1  
Old May 9th, 2001, 07:12 PM
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Default Re: Need help against Rage Collective !!!

quote:
Originally posted by Alpha Kodiak:
Keep posting about how things are going. I can use the feedback to make them even nastier. (Besides, it's kind of like watching your kid grow up.)


Hehehe ... I will keep you updated regularly ... ... we'll see how long I'm going to survive ...

BTW ... nice kid ...
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  #2  
Old May 9th, 2001, 07:40 PM

TaeraRepublic TaeraRepublic is offline
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Default Re: Need help against Rage Collective !!!

Makes me want to play against the Rage...

If there is a new Version, where can i find it?

------------------
Emperor Klis't of the Taera Republic.
Proud member of the League of Empires.


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  #3  
Old May 9th, 2001, 07:43 PM
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Default Re: Need help against Rage Collective !!!

Cool...Rage Creator is listening.

I've been playing for about 65 turns or so, (low tech cost, so I have Atmosphere Modification Plants and QRs now). The Rage are on the opposite side of the Quadrant from me (fortunately). I've found them to be the toughest AI yet. A few things:

* Have not encountered Rage minefields; may have been cleared by the Phong, though...an example of excellent mine use is the Colonials shipset; haven't seen any mines on any worlds, either
* Planets mostly protected by External Missile Launchers (yes, I'm using a mod)...I don't know why it picked this particular weapon
* Haven't placed any sensor satellites in-system (also see Colonials for excellent use), so my cloaked ships roam freely... haven't found the heart of their empire yet, so I'm not 100% sure, though; only been through 5 or 6 of their systems.
* Currently working on missile-dancing them to death to work the PPB range disadvantage (once my Missile boats get to the frontlines; we'll see how that goes)

On the good news side, most impressive so far is:

* I like the 'none' atmosphere...seeing fully colonized moons is...unsettling.
* they really swarm! I attacked one planet Last turn, then cloaked, and all of a sudden, there's three dozen capital ships in-system next turn!
* they are currently competing with me for first place; they breed and expand like rabbits, but I can't find their colonizers to shoot down!
* excellent fighter design...I've had to run away from carriers several times

Overall, I'm seriously impressed...just work that cloak detection and mining, and there ya go! Keep up the good work!

zen

::edit::
Ooops, forgot to mention that I'm playing v1.70 of the TDM ModPack with v1.30 SEIV; this may all no longer be applicable with any updates
::/edit::

[This message has been edited by zenbudo (edited 09 May 2001).]
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  #4  
Old May 9th, 2001, 10:16 PM
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Alpha Kodiak Alpha Kodiak is offline
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Default Re: Need help against Rage Collective !!!

Yep, I'm out here. For better or worse, real life has picked up its pace lately, so I haven't been able to work on the Rage as much as I would like.

Version 2.0 that comes with the latest TDM modpack (for SEIV v 1.35) produces slightly fewer ships and more units to try to slow down the resource drain due to maintenance. It also does a better job of setting up planetary defenses early on.

I have some ideas for changes to the research path that might improve things a bit, but I have not had enough time to set aside to test those changes. I do read all the feedback I can find on the Rage, though, so that when I do have time I can address any weaknesses anyone sees.
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  #5  
Old May 9th, 2001, 11:25 PM
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Default Re: Need help against Rage Collective !!!

*** News Flash ***

Just received my latest turn ... one of my colonies started rioting because of the latest losses in the battle against the Rage.

Because of the Blockade it will take my another 3 turns until I have fighters at hand.

*** to be continued ***
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  #6  
Old May 10th, 2001, 05:57 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Need help against Rage Collective !!!

ZzZ: You should also be developing the Psychic weapons, since you took that trait. The Allegiance Subverters are great; take over the Rage ships and use them to wipe out their former comrades. Besides, you can analyze the captured ships for tech. Oh, and the TK Projector (IIRC) is a decent early-game weapon (haven't encountered late-game, so I can't say any more than that).
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  #7  
Old May 11th, 2001, 11:15 AM
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Default Re: Need help against Rage Collective !!!

More colonies start rioting although it seems that I defeated these damn aliens for this time (only one enemy ship left in my systems, three frigates hunting it).

Is there any hint for that? What can I do to make the people become happier now?

@ DirectorTsaarx

Of course I am planning to research the Psychic Weapons soon ... but I think it is much better to focus on fighters first (as they are a good defence for my systems).

BTW, thank you all for your help and comments so far.

ZzZ
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