.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 24th, 2004, 12:22 AM
Vger's Avatar

Vger Vger is offline
Corporal
 
Join Date: May 2001
Location: Oxon Hill, Md. USA
Posts: 91
Thanks: 0
Thanked 0 Times in 0 Posts
Vger is on a distinguished road
Default Re: Fun with ... TRANSFORMATION

Arralen,

Thanks so much for this (and presumably follow on) thread(s). I've stared at this spell many times, as recently as the vanilla C'tis game I'm playing. (I wanted to try out the Tartarian Gate spell after reading up on it here.)

Having gotten to the point where I am relatively secure in my borders (after driving a stake in Ermor ... yesh) I was thinking of trying this on to see what you get.

(For those who care, current game is vanilla C'tis on the World map [not the scenario] against all 16 nations on normal AI.)

I had thought that it might be a way around having an immobile pretender. Cast transformation and ... voila! Seeing your results has made me somewhat less enthusiastic about the possiblity.

Looking at the results, I'm unsure about something. Where your volunteers still have magic, is that what they started with (or some fraction thereof)? Or new magic native to the creature? (I expect it's remainder magic, but wanted to be sure.)


Ciao,
V'ger gone
Reply With Quote
  #2  
Old February 24th, 2004, 12:30 AM
Wauthan's Avatar

Wauthan Wauthan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
Wauthan is on a distinguished road
Default Re: Fun with ... TRANSFORMATION

It's the magic they started with Vger. Good idea to use this spell as a workaround for immobile pretenders. Why didn't I think of this myself?

It's no big risk using the spell since you can recast it until you get something interesting as well as curing Feeblemind using Gift of Health or the artifact.

[ February 23, 2004, 22:32: Message edited by: Wauthan ]
Reply With Quote
  #3  
Old February 24th, 2004, 12:37 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Fun with ... TRANSFORMATION

Lifeless immobiles might be immune to the spell. I cannot swear they are, but it seems logical.
__________________
www.illwinter.com
Reply With Quote
  #4  
Old February 24th, 2004, 05:33 PM
ywl's Avatar

ywl ywl is offline
Sergeant
 
Join Date: Sep 2003
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
ywl is on a distinguished road
Default Re: Fun with ... TRANSFORMATION

Quote:
Originally posted by Arralen:

So all in all there doesn't seem to be much variety, and most of the funs seems to come from the nerve-wrecking tension, if your mage blew himself totally or if he's still at least somewhat useful. A heavy investment of gems to get some commander to nature-3 and have him transform into a fearsome fighting machine wouldn't pay off most times, though.
You could raise the nature level of a mage to 3 by items. After casting the spell, if he can't use it, the items go back to the lab in Dom 2 (not in Dom 1).

8 gems to turn a druid into an Fire Drake who can cast "Personal Regeneration" and "Elemental Fortitude". I'd call that a bargain.
Reply With Quote
  #5  
Old February 24th, 2004, 05:37 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Fun with ... TRANSFORMATION

i think pretenders in general are immune or rather not effected by this spell.

Oh and a tip when playing man: Get a few crones, they usually have nature 3 and are VERY weak. Not just transform them, you usually (at least in my game) get Chims, all kinds of drakes or even Wyvern. The good thing about this is the increased protection AND the movement, i really like to have my strong mage cranes fly around at 3 provines per turn. it comes very handy indeed !
Reply With Quote
  #6  
Old February 24th, 2004, 05:41 PM
ywl's Avatar

ywl ywl is offline
Sergeant
 
Join Date: Sep 2003
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
ywl is on a distinguished road
Default Re: Fun with ... TRANSFORMATION

Quote:
Originally posted by Kristoffer O:
Lifeless immobiles might be immune to the spell. I cannot swear they are, but it seems logical.
I tested Oracle and Golem.

Apparently, inanimate or lifeless is not affected. The computer will happy spend you gems and tell you the turn afterwards that it's ineffective.
Reply With Quote
  #7  
Old February 24th, 2004, 05:46 PM
ywl's Avatar

ywl ywl is offline
Sergeant
 
Join Date: Sep 2003
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
ywl is on a distinguished road
Default Re: Fun with ... TRANSFORMATION

Quote:
Originally posted by Ragnarok-X:
i think pretenders in general are immune or rather not effected by this spell.

Oh and a tip when playing man: Get a few crones, they usually have nature 3 and are VERY weak. Not just transform them, you usually (at least in my game) get Chims, all kinds of drakes or even Wyvern. The good thing about this is the increased protection AND the movement, i really like to have my strong mage cranes fly around at 3 provines per turn. it comes very handy indeed !
It's even nicer to use them on Bard with items .

One additional note on my previous post. The item will be in the lab if the new body of the commander can't use them. BUT they'll be gone if he/she dies in the process - not sure whether it is a bug or intentional.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.