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February 24th, 2004, 06:07 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Thanked 92 Times in 43 Posts
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Re: A wise idea for IW?
Quote:
Originally posted by Ragnarok-X:
... as well as complete modding tools (as promised) until i consider this game "finished" and ready for addon.
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It was never promised, or even intended, but there was a huge demand for modding early after the release. We decided that it might be fun and added some modding. Seeing the results of this we decided to go further.
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February 24th, 2004, 06:21 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
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Re: A wise idea for IW?
It's funny (or sad...) that some people have so much bad faith that they claim the game is "unfinished" ... because the devs added new, unplanned content to make the fans happy !
I'd be ok to give more bucks to IW to allow them to continue their great work for expansions - usually people get PAID when they make additional work, why should they work for free ? The game is pretty polished and unbuggy now, modding tools and new maps/themes are not part of support .
And about the price tag, I happen to have bought KotoR some time after Dom2 : with KotoR (40 EUR)I had maybe 20 hours of play, it cost me 2 EUR/hr. And it's over, I don't plan to play it again anytime soon. Even if I replay the game 1 time cost would be 1 EUR/hr.
With Dom I should have played at least 100 hrs, and spent the same time elaborating strategies, reading docs, toyed with modding, etc ... and I'll surely play it for another 100 hrs !
Best bang for the buck gaming investment, and it also made me meet new friends !
Graphics freaks should be incinerated or disintegrated 
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February 24th, 2004, 06:37 PM
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Corporal
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Join Date: Jan 2004
Location: Virginia
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Re: A wise idea for IW?
Quote:
as well as complete modding tools (as promised) until i consider this game "finished" and ready for addon.
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I wonder, what do you mean by "modding tools"? The devs have released fairly impressive documentation detailing how to do modifications to the various creatures, nations, etc. The only tool you need to use to implement them is a very basic text editor.
Is there a perceived need for a GUI that would help someone better output the dot-MAP or dot-DM files?
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February 24th, 2004, 06:38 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Re: A wise idea for IW?
I'd buy an expansion pack - if it had enough new content, and a few themes and more modding tools wouldn't be enough, IMO. It would have to be more in the new nations, more music tracks, etc. Category.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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February 24th, 2004, 06:38 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: A wise idea for IW?
Well these are some interesting replies. Looks like no one likes it, ok.
@ Slyfrog: No one would "require" you to buy an expansion pack. I would certainly buy it, even though there are many things I'd still like fixed with the one I purchased. Hey, I'm hooked, aren't you?
@Ragnarok-X: I agree that the game has lots of bugs I'd like to see fixed (hence my post), but that doesnt make it "unfinished", nor unworthy of an expansion.
Well anyhow, it was just a thought, please don't crucify me.
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February 24th, 2004, 06:42 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: A wise idea for IW?
Quote:
Originally posted by Unwise:
quote: as well as complete modding tools (as promised) until i consider this game "finished" and ready for addon.
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I wonder, what do you mean by "modding tools"? The devs have released fairly impressive documentation detailing how to do modifications to the various creatures, nations, etc. The only tool you need to use to implement them is a very basic text editor.
Is there a perceived need for a GUI that would help someone better output the dot-MAP or dot-DM files? There are lots of things that can't be done with the current modding tools, like modding magic sites, changing the DP cost of pretenders, adding new pretenders, etc. though these (and other things of this nature) will hopefully be added in future patches.
[ February 24, 2004, 16:43: Message edited by: Teraswaerto ]
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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February 24th, 2004, 06:48 PM
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Corporal
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Join Date: Jan 2004
Location: Virginia
Posts: 98
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Re: A wise idea for IW?
Quote:
Originally posted by Teraswaerto:
There are lots of things that can't be done with the current modding tools, like modding magic sites, changing the DP cost of pretenders, adding new pretenders, etc. though these (and other things of this nature) will hopefully be added in future patches.
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I guess maybe I'm getting hung up on the term "tools". What you describe above is modding functionality, not tools. The map editor included in the base game is a tool, a least in my mind.
I asked the question because I was a bit suprised that anyone would ask for tools to do the job of a text editor. In retrospect, I could easily see where some of the more complex creature and nation editing could be helped along by a nice interface. Perhaps I will... heeeeey, what's that shiny thing over there?
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