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  #1  
Old March 7th, 2004, 03:55 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Scenario: Orania Nasty Edition

Version 0.7 is now up for download here

Changes from 0.6:

Increased features from 50 to 60

Abysia
* Zarkal the Warlock exchanged for a Telestic Animate to prevent the AI from moving the commander away stopping devil summoning (silly AI)

Arcoscephale
* Dupond and Dupont are now Watchers rather than members of the silver order to prevent the AI from moving the commander away stopping draconian summoning (silly AI)

Jotunheim
* Now starts with the Summon Winter Wolves spell

Man
* Baba the Witch exchanged for a Hama Dryad to prevent the AI from moving the commander away stopping Lamia summoning (silly AI)
* Man now correctly starts with 10 Hama Dryads in the Bewitched Forest (#91)
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  #2  
Old March 7th, 2004, 05:06 PM
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Wauthan Wauthan is offline
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Default Re: Scenario: Orania Nasty Edition

Your work is greatly appreciated Mr Ebbesen. I copied some of your mapfile and put it into other maps with good result. Seems you've come up with a very good concept.
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  #3  
Old March 29th, 2004, 02:07 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Scenario: Orania Nasty Edition

Finally, release 1.0 is available for download here. This is a major overhaul of all nations with several sites moved around (mostly to their owner's capital) and a few new sites and commanders added.


Changes from 0.8:

Abysia
* The Steel Ovens moved from The Infernal Gate to Abysia
* New Orichalum mine in Abysia
* New Plain of Perpetual Drought near The Infernal Gate

Arcoscephale
* Village of Strange Men in Arcoscephale

Atlantis
* The Winter Solstice moved to Atlantis from #242
* New Ancient Temple of the Deeps in Atlantis
* New Clam Field in #242

Caelum
* New Great Iron Mine in Caelum
* New Ice Mists in Caelum

C'tis
* AI controlled C'tis prefers Miasma theme
* New Pyramid of Life in C'tis
* New Mine of Superior Iron in C'tis

Ermor
* New Crypt Underneath in Ermor
* New Statue of Death in Ermor

Jotunheim
* The Great Mirror of Maaki moved from Triple Peaks to Jotunheim
* New Crown Woods and Great Iron Mine in #17
* New Gold Mine in #270
* New Mine of Superior Iron in Jotunheim

Man
* New Shrouded Lands in Man
* New Commander: "Asterios" the Minotaur Lord. Theseus would not approve.

Machaka
* Summon Kithaironice Lion as startspell
* The Lost One now gains NNNE magic
* Moved the Steel Ovens from #137 to Machaka
* New Mine of the Cyclops in #137
* Firbolg Fortress in Shimmering Plains changed to Forgotten Fortress

Marignon
* New Solar Lens in Marignon
* New Commander: "Renegade" the accursed tree-hugging Demonbred (his role in his new life is a bit unclear)

Michtlan
* Summon Lesser Horror as startspell
* New Commander: "Gate of Tears" the Monolith
* New Mercury Pond in Pyriphlegiton

Pangaea
* New Sacred Glen in Pangaea
* New Vale of Unicorns in Pangaea

Pythium
* New Steel Swamps in Pythia
* New Silver Forest in Pythia

R'lyeh
* New Last Void and Coral Reef in R'lyeh

T'ien C'hi
* New Chasm of Black Roses in T'ien C'hi
* New Rainbow Shroud in T'ien C'hi

Ulm
* New Ancient Forge in Ulm
* New Vaults Beneath in Ulm

Vanheim
* New Well of All the Waters in Vanheim
* Fortress and Temple in #221
* New Commander: "Exile" the Harab Elder
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  #4  
Old March 29th, 2004, 02:32 AM
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Default Re: Scenario: Orania Nasty Edition

Well now that you're done with this make a scenario for the world please
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  #5  
Old March 28th, 2004, 03:52 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Scenario: Orania Nasty Edition

Excellent work. I will definetly try this out. A great example of using planned well thought-out changes in a .map file to affect one game in neat ways.

Check it out people. It re-uses the orania.tga image (in case you arent a paint program user) and creates a whole new game-map by just copying a .map file and making changes. Each map in the game is made up of a .tga image and a .map text file that can be edited with any word processor such as notepad.
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Old March 28th, 2004, 07:51 PM

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Default Re: Scenario: Orania Nasty Edition

So far I like it.

More impressions to come.

Sammual
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  #7  
Old March 29th, 2004, 01:53 AM
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Default Re: Scenario: Orania Nasty Edition

Petter Ebisson: Good work, I'm planing to try it later. Based upon your excellent work in EU2 mod field I excpect a lot from this scenario in terms of AI challennge.

Btw - small suggestion that you may have considered yourself already. On Gandalf's great map site he has many editions for differnt nations of the same map - to give player more chanllenge by allying some of AIs against the nation of your choice from the begiing. Like for example if you are going to play "Abyssia" you just download map named "abyssia:" fopr larger challenge while playing SP as this nation. I wonder if the same principle could be applied to your own map - making 17 copies of them with only difference of having only 16 nations "boofed up"out of 17 on each of this map. Comparible to the work you have done already it should not be too difficult, if I understand the process correctly.

By doing it the player could enjoy all benefits of "boofed up" AIs in your map without beeing "boofed up" himslef, which if I understand ot right was potential problem for your "nasty edition" of Orania.

Of course, if you've made something like this already than just disregard this message. Just trying to help with my two cents.

Now THE ultimate masohistic challenge for hard-core Dominions2 veterans would be to win such "one nation-excluded" Version of your "nasty Orania" map like I've described above, WITH Gandalf-style modification of alliance system between AIs - meaning nasty edition of orania with all races beefed up but yours, and with all AIs set on Impossible and allied against you.

I don't know if it would be possible tio win, but it would be definetly the ultimate challenge...
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