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Old May 15th, 2001, 05:33 AM

zippy zippy is offline
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Default Re: Zippy\'s SE IV Mod (Note: It\'s HUGE!!!)

Comment on TDM ModPack compatibility:
After reading raynor’s comment on the TDM ModPack, it seems like my mod would be difficult to make fully compatible with the TDM ModPack since I changed nearly everything in the Components.txt file. If I have time, I will see if my mod would benefit from parts of the TDM ModPack.

Reply to Cranex’s Reply, Edited 5/13/01:
First off let me just say WOW! I never expected such a terrific response. I’m hesitant to admit this, but Zippy’s Mod has been in a useable state for over two months now (and I haven’t worked on the mod for the Last month, but that is another story). I guess I should have been more aggressive with the advertising of my mod.

I have updated the Design Notes section on my Readme web page to address most of Cranex's questions/comments. The Readme is found at: http://www.commplusis.net/~levend/Ga..._IV/Readme.htm

The following questions/comments are not addressed on my Readme page:

Cranex: “Can you develop a program to change tactical combat into simultaneous movement and fire…”
Zippy: No, sorry, this would take more than editing the text files.

Cranex: “Zippy, the save game feature needs improving in my opinion. Maybe you can fix it???”
Zippy: See above.

Cranex: “Zippy … deserves, in my opinion, to even go so far as to ask for a small $1 donation for downloading his mod.”
Zippy: I am very flattered. Believe me, the wonderful replies that I have been receiving are more than enough payment for my efforts.

Cranex: “How many hours did it take Zippy?”
Zippy: It is hard to say because I would work off and on (and mostly while I played the game). Sorry, but I really can’t even make a rough guess . It also would be difficult to separate the problem solving from the actual mod creation.

Cranex: “or is it just a bloodfest,eh?”
Zippy: “Boodfest,” I love your wording. Anyway, yes, this mod is currently designed to be a kill-them-all type game. I would have liked to incorporate more diplomacy, but I just haven’t found the time to create a race that allows for diplomacy and remains as aggressive as I like. Also, I always play in Team Mode, so diplomacy isn’t a big issue for me. Maybe the AI in my mod personifies how much I dislike strategy games that don’t require any strategy.
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