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February 27th, 2004, 08:59 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Taking down SC Gods
Quote:
Originally posted by rabelais:
Curse+Paralyze= Affliction City.
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And this is so remarkably easy to do ... {evil grin}
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February 27th, 2004, 09:15 PM
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Corporal
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Join Date: Jan 2004
Location: Pembrokeshire, Wales
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Re: Taking down SC Gods
Vengeance of the Dead
Cursing and horror marking are always worth a try
Pop-up assassins with items like the Black Bow of Botulf (or the items that curse, such as the witch doctors shield) or Vision's Foe. Especially if you have astral assassins who can cast 'Returning', so don't need to lay down their lives just to curse the SC.
If he's left miscellaneous slots empty (for some reason), try to have him kill assassins with magical eyes. Two 'eyes of aiming', for example, will nicely blind any SC who foolishly picks them up.
(Cheesy) If you can attack him when:
A) he has troops with him
B) he has nowhere to retreat (such as if you've just taken over the surrounding provinces that same round)
If you can kill all the troops, but not him, he tries to retreat and dies the death of retreating into limbo.
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Thtrap it to the bench and put a good thick bolt of lightning through it, that'th our motto. That'th how you tetht thomething!
- Igor
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February 27th, 2004, 09:59 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Taking down SC Gods
Also, see what opposition it's tuned for. An SC that depends on life-draining attacks to reinvigorate itself, for instance, might not do so well against a horde of undead or mechanical men. If it relies on flight, storms will help. If it uses fear, try unbreakable units.
A Shedu is an astral mage; it might be duelable depending on how much it's been boosted.
Curse, Feeblemind, Blindness, Horror Mark can all be caused by spells, items or both. Paralysis can work, Petrify is a guaranteed paralysis /if/ you can get a caster there. Instant-death spells combined with Spell Focus, Rune Smasher might work as well. Even a Seeking Arrow can be nice for the extra encumberance from the chest wound.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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February 29th, 2004, 06:00 AM
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Private
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Join Date: Feb 2004
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Re: Taking down SC Gods
I'm looking at a SC in one multiplayer game that has a protection of 27 and a MR of 26 thanks to an anti-magic amulet and heroic iron will, and breath of winter just in case I manage to surround him. None of my troops has been able to touch this guy.
If I'm working out the magic resistance right, it seems like most resistable spells have a less than 1% chance of working.
Any thoughts?
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February 29th, 2004, 06:05 AM
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Re: Taking down SC Gods
If he's not size 6, trample him with a size 6. If he doesn't have other resistances (Like an Elemental Hauberk) try using Incinerate, Orb Lightning, or an Elemental magic on him.
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February 29th, 2004, 06:12 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Taking down SC Gods
Quote:
Originally posted by Zen:
If he's not size 6, trample him with a size 6. If he doesn't have other resistances (Like an Elemental Hauberk) try using Incinerate, Orb Lightning, or an Elemental magic on him.
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Trample is useless against high-defense units unless they are cursed. The ultimate SC killer:
Drain Life. (the spell)
There might be others. Look for high-damage, 100 precision, armor-negating non-elemental unresistable spells. Well, OK, there aren't many... but you only need one. And bring a totem shield.
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February 29th, 2004, 06:14 AM
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Re: Taking down SC Gods
Since when did he say there was high defense? And for every attack on him he loses defense. So when you push him down with attacks from grunts then the unit can trample him.
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