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February 27th, 2004, 09:59 PM
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Major General
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Join Date: Aug 2000
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Re: Taking down SC Gods
Also, see what opposition it's tuned for. An SC that depends on life-draining attacks to reinvigorate itself, for instance, might not do so well against a horde of undead or mechanical men. If it relies on flight, storms will help. If it uses fear, try unbreakable units.
A Shedu is an astral mage; it might be duelable depending on how much it's been boosted.
Curse, Feeblemind, Blindness, Horror Mark can all be caused by spells, items or both. Paralysis can work, Petrify is a guaranteed paralysis /if/ you can get a caster there. Instant-death spells combined with Spell Focus, Rune Smasher might work as well. Even a Seeking Arrow can be nice for the extra encumberance from the chest wound.
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February 29th, 2004, 06:00 AM
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Re: Taking down SC Gods
I'm looking at a SC in one multiplayer game that has a protection of 27 and a MR of 26 thanks to an anti-magic amulet and heroic iron will, and breath of winter just in case I manage to surround him. None of my troops has been able to touch this guy.
If I'm working out the magic resistance right, it seems like most resistable spells have a less than 1% chance of working.
Any thoughts?
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February 29th, 2004, 06:05 AM
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Re: Taking down SC Gods
If he's not size 6, trample him with a size 6. If he doesn't have other resistances (Like an Elemental Hauberk) try using Incinerate, Orb Lightning, or an Elemental magic on him.
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February 29th, 2004, 06:12 AM
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Major General
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Re: Taking down SC Gods
Quote:
Originally posted by Zen:
If he's not size 6, trample him with a size 6. If he doesn't have other resistances (Like an Elemental Hauberk) try using Incinerate, Orb Lightning, or an Elemental magic on him.
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Trample is useless against high-defense units unless they are cursed. The ultimate SC killer:
Drain Life. (the spell)
There might be others. Look for high-damage, 100 precision, armor-negating non-elemental unresistable spells. Well, OK, there aren't many... but you only need one. And bring a totem shield.
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February 29th, 2004, 06:14 AM
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Re: Taking down SC Gods
Since when did he say there was high defense? And for every attack on him he loses defense. So when you push him down with attacks from grunts then the unit can trample him.
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February 29th, 2004, 06:38 AM
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Corporal
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Re: Taking down SC Gods
What is the relationship between trample and defense? Does defense have to be below a certain level before trample works? When you try to trample a unit, does the unit get a "save" against defense?
[ February 29, 2004, 04:38: Message edited by: Inigo Montoya ]
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February 29th, 2004, 07:26 AM
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Re: Taking down SC Gods
Quote:
Originally posted by Zen:
Since when did he say there was high defense? And for every attack on him he loses defense. So when you push him down with attacks from grunts then the unit can trample him.
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He never said... but SCs generally have high defense. Trample does only 1 damage if a unit evades. Evasion: defense+2d6 versus 10+2d6, not counting the shield.
If an SC has low defense, just kill it with Weapons of Sharpness or high-damage weapons like Halberds, Greatswords, and Mauls. Barbarians are pretty effective at this. They're easier to come by than size-6 tramplers...
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