|
|
|
|
 |

February 28th, 2004, 08:06 PM
|
 |
Corporal
|
|
Join Date: Jan 2004
Location: Upstate NY
Posts: 181
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: request for MAP testing
Ok I just downloaded the WEvsTHEM. I am trying out an ARCO - Golum Cult theme - its my answer to R'lyeh and Undead. Do you have a preference on settings you want this tested at? I was planning on trying AI set to difficult. You also mentioned that you should ally with the other AI's? Did I miss something? How can you do this other than not attcking them? If you send them gems or money does that actually make a difference? It always seemed to me that they just attack you if they think your borders are weak no matter what other threats are around them.
__________________
Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats.
- Henry Louis Mencken
|

February 28th, 2004, 08:32 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: request for MAP testing
Actually there have been discussions about diplomacy with the AIs. Such as sending Herald Lances to Marignon so they will destroy Ermor knowing well that the lnaces wont help them much against you later.
But on th WEvsTHEM map I meant human players. The map is designed to almost force co-op play between humans. If you are ready to test different alliances to see who would be most helpful to you in a multiplayer game then you can start the game with multiple human players and play them all at the same time. With Arco you might try Ulm as an ally (play both arcos and ulm), and maybe Caelum or Abyssia. I wouldnt recommend adding more AIs to either of these maps.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

February 28th, 2004, 09:07 PM
|
 |
Corporal
|
|
Join Date: Jan 2004
Location: Upstate NY
Posts: 181
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: request for MAP testing
Quote:
Originally posted by Gandalf Parker:
But on th WEvsTHEM map I meant human players. The map is designed to almost force co-op play between humans.
|
Ok that makes more sense. I just finished my first 8 moves on this map. Here were my settings.
All AIs set to difficult
Indep - 6
5 starting prov
normal richness
normal random
50 magic sites
everthing else standard
Other comp AI's - Marignon, Man, Ulm and T'ien
I am Arcos with Golum cult - Rainbow Archmage
First impressions:
1.) WOW this map is Huge!!!
2.) This map needs eye candy
3.) I think this is going to take months to finish lol
GP - I love the random map generator idea and I have downloaded a few from your site. I was wondering if I can take your maps and spice them up a little? You do not mind right? I have GIMP and a few other graphic programs and was about to try making a few maps.
__________________
Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats.
- Henry Louis Mencken
|

February 28th, 2004, 09:19 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: request for MAP testing
GP - I love the random map generator idea and I have downloaded a few from your site. I was wondering if I can take your maps and spice them up a little? You do not mind right? I have GIMP and a few other graphic programs and was about to try making a few maps.
No problem at all. I see the DomMap program as filling two different functions. One is generating starting ideas for people. I generate bunches of maps but only get excited when one of them has an ocean that looks like a dragon, or seems to divide itself naturally into 4 big sections. That will sparc me thinking. Unfortunately Im not too good at making it happen but I figure others will.
The other thing its good for is making the maximum huge maps so that we have some to play on since it will be rare that anyone will manually create maps to fill that niche.
One project I need to return to is changing the maps I run on my site to more random variations
[ February 28, 2004, 20:47: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

March 1st, 2004, 04:15 PM
|
|
BANNED USER
|
|
Join Date: Feb 2004
Location: Germany
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: request for MAP testing
I won´t be at home this week, can you plz make a screenie??
I am very curious now!
|

March 5th, 2004, 12:19 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: request for MAP testing
New map idea for insane-size since I havent heard much on the other two.
Mazes and Monsters:
450 land and 50 water standard random created map from the DomMap program. Yet Another Basic program which will re-randomize the .map file each day on my site. The monsters will be my standard routine to add small Groups of surprise units all over the map.
The mazes part will be a new routine to randomly remove neighbor lines. Random but Im figuring in the area of about every 5th one to start with. I will tweak the routine but the goal is to create a surprising bottlenecks and chokepoints in the file. Hopefully avoiding too many that are so locked out that they cant be reached without transport spells late in the game.
Im debating also adding random neighbor commands which will do far connections ending up with a map that resembles the old Chutes and Ladders game. Maybe that will be another project later.
-- WARNING: Flu symptoms have been detected. My Posts may begin to ramble and may result in garbage. Or feverish genius. Let me know which after I fully recover.
[ March 04, 2004, 22:20: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

March 5th, 2004, 02:46 AM
|
 |
Private
|
|
Join Date: Feb 2004
Location: Malmö, Sweden
Posts: 29
Thanks: 5
Thanked 0 Times in 0 Posts
|
|
Re: request for MAP testing
I downloaded them but i wont check them out until tomorow/later today (its 02:45 am and I gotta work today/tomorow), they sound awsome
To bad there is a 500 province limit...I would acually see that one dubbled or trippeled...and make a mod changeing all the units, ½ the strenght & ½ the price, but keep the income etc as it is so you would be able to have twice as many units on the battle field
I just want to see masses of little units running around killing each other....that why I like Ermor so much...it easy to scrape up a larger army constining of 1000+ longdeads (Pretty much cuz you need that many if you not using some big mean summons or other things  )
[ March 05, 2004, 01:09: Message edited by: AztraGoth ]
__________________
"What you're forgetting is that a wizard did it." - Sombre
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|