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  #1  
Old March 5th, 2004, 02:46 AM
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Default Re: request for MAP testing

I downloaded them but i wont check them out until tomorow/later today (its 02:45 am and I gotta work today/tomorow), they sound awsome

To bad there is a 500 province limit...I would acually see that one dubbled or trippeled...and make a mod changeing all the units, ½ the strenght & ½ the price, but keep the income etc as it is so you would be able to have twice as many units on the battle field
I just want to see masses of little units running around killing each other....that why I like Ermor so much...it easy to scrape up a larger army constining of 1000+ longdeads (Pretty much cuz you need that many if you not using some big mean summons or other things )

[ March 05, 2004, 01:09: Message edited by: AztraGoth ]
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  #2  
Old March 23rd, 2004, 09:38 PM
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Default Re: request for MAP testing

OK ready for testing: MAZES and MONSTERS
http://www.techno-mage.com/~dominion...s/MazeMons.tga
http://www.techno-mage.com/~dominion...s/MazeMons.map

Yeah I know thats a game of some sort but I like the name anyway. This is another epic sized map of 500 provinces (450 land and 50 water). Thats large enough to start a game with all 17 nations giving them all the maximum setting of 9 starting provinces and still have room for some expansion.

The program that makes this map is done alittle bit differently. It built an array of all of the nostart provinces, then randomly deleted a bunch of neighbor commands while adding those as nostart provinces also.

That array was used to assign random commanders with random equipment, and random forts/labs/temples. The result is that the map should contain enough lost neighbor connections to make the map rather more maze-like. More choke-points. Plus each of those may have special structures and commanders. If this goes over well I will zip the two files together and offer them. I will also setup a nightly re-write of the map file with all new randoms.

Possible changes:
I might play abit with the numbers of choke-points, structures, commanders.
I might add bodyguards and units.
I might change the map to a different one.
I might do a smaller Version (much fewer provinces)
I might add a chance of adding to a province the setting to boost the number of magic sites randomly assigned by the game but since this involves changing the terrain setting that means creating a whole new array to track.
I might lose interest and move onto something else if it looks like the only person interested in playing such a map is me.

[ March 23, 2004, 19:38: Message edited by: Gandalf Parker ]
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  #3  
Old March 23rd, 2004, 10:15 PM
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Default Re: request for MAP testing

This looks very, very cool, Gandalf - I for one will be testing this out tonight!
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Old March 23rd, 2004, 11:10 PM

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Default Re: request for MAP testing

I believe that the dropped neighbor commands are more fun with more regular provinces, as the map used is rather confusing in that regard.

I like the maze-idea, but I think it'd work better when the map consists of quadrate provinces, like a boardgame. Or hex provinces, like a good boardgame.
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Old March 24th, 2004, 04:21 AM
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Default Re: request for MAP testing

Quote:
Originally posted by Gandalf Parker:
...
The Independents have begun to form their own nation WITHOUT a Pretender! They have a headstart on you and have been joined by many angry deserters from other nations so you had better get busy. Their leaderless nation must not spread further!
...
Are these just indeps who can only spread by random events, or did you somehow hijack Man and turn them into an independent nation without a pretender somehow without modding?

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  #6  
Old March 24th, 2004, 04:40 AM
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Default Re: request for MAP testing

Quote:
Originally posted by PvK:
quote:
Originally posted by Gandalf Parker:
...
The Independents have begun to form their own nation WITHOUT a Pretender! They have a headstart on you and have been joined by many angry deserters from other nations so you had better get busy. Their leaderless nation must not spread further!
...
Are these just indeps who can only spread by random events, or did you somehow hijack Man and turn them into an independent nation without a pretender somehow without modding?

PvK

Good catch. Yes the second is true. By removing all of Mans special sites he becomes basically an Independent nation. Well he still has Bard but everything else is pretty much independent type units. The lack of pretender Im actually having some problems with. In Dom1 I did it by assigning Man a water-triton troop as a god. He drowns. Even if they pray him back, he drowns again. Unfortunately in Dom2 that "Man is cheating" message comes up and replaces him. So far all I can achieve is a standard unit with a blank name that can blend into the army unnoticed. No magic or powers. But Im still trying tricks to create one that will die off automatically without using MODs.
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  #7  
Old March 24th, 2004, 04:48 AM
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Default Re: request for MAP testing

Very clever! The "fish out of water" pretender is really hilarious! However, it seems appropriate to me for them to just have a non-magical king or pope who serves as a pretender. Resurrecting just means appointing a replacement.

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