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Old March 1st, 2004, 05:14 PM
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Default Re: Machaka: one request and one question

Hello, and thanks for answering so far.

I think I posted Last week asking if the "research stuck at 3" was a bug, and I couldnt find this thread, and did a search, and saw it was no longer there -- was that the thread that got deleted? (I was away over the weekend.) Did I do anything wrong to make it get deleted? (And does this "stuck at research 3 for one turn" happen only to me?)

Oh most helpful Wauthan: I would be happy to have the bane spider and his apprentices be non-capital and somewhat weakened, perhaps a point or two less defense and/or defense for a slightly smaller gold cost. The lesser spiders have a map movement of 1 (I think), one could consider giving the bane gentleman a similar 1-movement. I would not like to see the Ear become non-holy, regardless of his priestly powers, since a 70-cost spy is a bit much.

Tons of thanks.
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Old March 1st, 2004, 05:54 PM
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Default Re: Machaka: one request and one question

Errh... The reasons why that thread was deleted are a fair bit murky. Apparently it got hijacked and tumbled out of topic.

And it's not the abilities of the Banespider that causes trouble. They are fairly average and the Banespider actually dies a whole lot considering the high cost. It's his baneweapons which is more or less a onehit kill since decay causes the unit to make a Magic Resistance check or die. This might take some trial and error. Hopefully someone brighter than meself will jump and advice a course of action.

Oddly enough I have no problem whatsoever with the edited Witch Doctors. I never built them before I gave them 2 levels of Priest (ditched their stats to compensate) but that's just in my "wierd ideas mod" I use when I want to test ideas. Ironically when I did this Machaka AI steamrolled Ermor by massing Witch Doctors.
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Old March 1st, 2004, 06:13 PM
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Default Re: Machaka: one request and one question

OK, fair enough.

But wont the bane spider's high cost keep him from being "mass produced", as you fear? Perhaps ditch the bane blades in favor of something else?

Priestly witch doctors sound good by the way, as long as their cost got upped. Where is that mod?
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Old March 1st, 2004, 07:06 PM
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Default Re: Machaka: one request and one question

It's not so much as being mass produced in sheer number but the fact that since it could be produced in any castle. This would allow the Machaka player to produce Bane Spiders right where it would hurt the most as well as being able to produce a large amount of them (one in each castle every turn) in the later game when gold is less of an issue. I don't know about you but getting hit by fourty Bane Spider assassinations in my capital in one round is a bit scary.

The mod i mentioned is not one I sent to Illwinter. It's full of all kinds of crazy edited units like landlobsters, spellcasting bears and archers with 100 precision. I just use it to fool around with the game and learn how stuff works.
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Old March 1st, 2004, 07:12 PM
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Default Re: Machaka: one request and one question

OK, thanks.
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