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  #1  
Old March 3rd, 2004, 12:25 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Use for R\'lyeh void summons ?

Quote:
Originally posted by Ragnarok-X:
Well the Otherness where those big slimethings which had a trample attack right ? Whats so good in getting one or two big trampler which could attack your own mage ?
The Greater Otherness is a mindless creature. It can't rout.

Quote:
Honestly, i didnt like them. It isnt worth taking high magics for blessing to waste those summons. You wont get more than 2 or 3 each turn, maybe even less, and most are immobile or aquatic. Is there anything BETTER, BIGGER than the vastness ? some giant blob thingy which has area of effect death or something ?
The vastness is one of the most powerful single creatures available. They have blood vengeance +2, which is the ultimate damage shield. Have a strategic movement of 10, and are only weak against masses of units and mind duel if gift of reasoned.
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Old March 3rd, 2004, 12:39 AM
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Wauthan Wauthan is offline
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Default Re: Use for R\'lyeh void summons ?

What goes bump in the void, by courtesy of Sunray_be:

Elder Thing (First you can't move and then it starts messing with your head.)
Formless Spawn (All the crushing action of an otherness times two.)
Greater Otherness (Big blob crush you good!)
Lesser Otherness (Tiny blob poke your knee!)
Otherness (Medium blob errh... pummels the opposition?)
The Dweller In The Deep (It paralyzes, it weakens, it kills! The ultimate mobile missile turret.)
Thing from Beyond (Green dead mans hand wants man dead)
Thing from the Void (If it ever gets there the enemy will get the slapping of a lifetime)
Thing Of Many Eyes (R'lyeh Version of an evil garden gnome)
Thing That Should Not Be (But it is. And what's worse it's coming your way.)
Vastness (It's a bird? It's a plane? No it's the evil snooker balls from hell!)
Vile Thing (The void summoning consolation price)

It's not that summoning is that good. In fact the irregularity and risks involved can be mighty frustrating. It's the fact that R'lyeh gets their sacred units for free and got the chance to churn out something really nasty when you least expect it.
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Old March 3rd, 2004, 01:40 AM

velk velk is offline
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Default Re: Use for R\'lyeh void summons ?

Greater othernesses are giant tramplers, regenerating, completely immune to fire, cold, lightning AND poison, very high hp, good protection, unroutable, fast and *sacred*.

Sooo - what exactly is the problem here ? ;p
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Old March 3rd, 2004, 06:55 AM
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Vger Vger is offline
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Default Re: Use for R\'lyeh void summons ?

Vile Thing
You make my heart sing
You make everything SPOOKY
Vile Thing

Vile Thing
I think I fear you
But I gotta know for sure ...


Sorry, one too many trips to the Void Gate,
V'ger gone
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Old March 3rd, 2004, 07:12 AM
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Arryn Arryn is offline
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Default Re: Use for R\'lyeh void summons ?

Quote:
Originally posted by Vger:
Sorry, one too many trips to the Void Gate
The ultimate acid trip ...
__________________
Visit my Dominions II site
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  #6  
Old March 3rd, 2004, 07:39 AM

Norfleet Norfleet is offline
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Default Re: Use for R\'lyeh void summons ?

Uh, oh. It looks like Vger's been feebleminded. No more Void Gate for him.
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Old March 3rd, 2004, 07:39 PM

Master Shake Master Shake is offline
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Default Re: Use for R\'lyeh void summons ?

Given that Starspwn have only a 5% chance of feebelmindedness, it's not a bad deal. Once their summoning skill increases, they really start pulling in the good spawns.

What's more likely and dangerous than the feeblemindedness is the outright attacks on your summoner. What you can do is assign the immobile summons to act as bodyguards for the summoner. If the summoner gets attacked, the "Guard Commander" units defend. I also like to slap a anti-magic amulet on my summoner, because the biggest threat is from Mind Burn attacks. My Starspawn beat a Vastness once in one-on-one combat.

[ March 03, 2004, 17:39: Message edited by: Master Shake ]
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