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March 9th, 2004, 06:00 AM
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Private
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Join Date: Oct 2002
Location: Colorado
Posts: 21
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Re: Modding feedback wanted
Quote:
Originally posted by Saber Cherry:
Great!
...it would be even better if it was documented.
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lol... true, true
but awesome as this game is that could be said for oh so many aspects of the game 
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March 9th, 2004, 08:39 AM
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Corporal
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Join Date: Mar 2004
Location: Kerava, Finland
Posts: 57
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Re: Modding feedback wanted
Is it possible to add own sound effects on weapons. If not, it's need to have feature.
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March 9th, 2004, 05:20 PM
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Corporal
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Join Date: Oct 2003
Location: Finland
Posts: 81
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Re: Modding feedback wanted
Quote:
Originally posted by Johan K:
quote: Originally posted by Morag:
-Susceptible to fire/cold, maybe shock/poison too.
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To do that use something like:
#fireres -100 It doesn't work, I tried...
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March 11th, 2004, 12:08 PM
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Corporal
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Join Date: Feb 2004
Location: netherlands
Posts: 73
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Re: Modding feedback wanted
Although not essential, I'd like to have something like that, to use with hero modding (when/if hero modding will be implemented):
#addretinue unit_type number_of_units
so that when your hero shows up, he's not alone but he is accompanied by number_of_units units of type unit_type.
I'd like to have that for hero modding, but maybe it can have wider applications.
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March 14th, 2004, 08:19 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Modding feedback wanted
Nation/theme modding:
#priestsCanPreach
#bloodSacrifice
#templesSpreadDominion
I mention these because I'm trying to mod Mictlan into Amazonia, an Amazon nation, but the dominion spread acts like Mictlan (in other words, no preaching is allowed, and temples don't spread dominion). I want the Amazon priestesses to be able to both preach and blood sacrifice, like Vanheim...
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March 19th, 2004, 01:17 AM
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Private
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Join Date: Mar 2004
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Re: Modding feedback wanted
1. A way to remove curses, either as a unit attribute (ie, a unit is immune to curse), or as a dominion effect (% chance to remove, if a unit is in a province with the dominion)
2. The ability to specify a pseudo-random mage pick (ie, a mage pick that is random within a certain list of paths). This would be used to completely remove certain paths of magic from certain mages while maintaining a degree of randomness in their picks. The ? symbol on the screen would be a bit misleading in this case, though.
3. Ability to add new commands for commanders, where (similar to the Dom1 reanimate command for Ermor) the number of effects depend on the unit and the dominion strength of the province the unit is in.
4. Ability to create a new spell that gives a commander the "dominion-spreading" attribute (ie, what the prophet gets when he is named prophet), as well as an increase to a (possibly random) magic path. Of course, such a spell would be a rather high-level one...
[ March 19, 2004, 16:18: Message edited by: Harmonist ]
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Thy Kingdom come, Thy Will be done, on earth as it is in Heaven.
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March 19th, 2004, 07:37 PM
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Private
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Join Date: Mar 2004
Posts: 5
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Re: Modding feedback wanted
In addition, I'd like the ability to create a spell or commander action that can give units the immortality attribute. 
__________________
Thy Kingdom come, Thy Will be done, on earth as it is in Heaven.
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